Files
nenya/aslib/src/main/as/com/threerings/flex/ChatInput.as
T
2012-02-27 12:16:26 -08:00

106 lines
3.1 KiB
ActionScript

//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flex {
import flash.events.FocusEvent;
import flash.text.TextField;
import mx.controls.TextInput;
import com.threerings.text.TextFieldUtil;
/**
* The class name of an image to use as the input prompt.
*/
[Style(name="prompt", type="Class")]
/**
* A special TextInput for entering Chat. One of these is used in ChatControl.
*
* A standard TextInput has the stupid behavior of selecting all the text when it receives
* focus. Disable that so that we can receive focus and people can type and we don't blow away
* whatever they had before.
*/
public class ChatInput extends TextInput
{
public function ChatInput ()
{
width = 147;
showPrompt(true);
}
override public function stylesInitialized () :void
{
super.stylesInitialized();
checkShowPrompt();
}
override public function styleChanged (styleProp :String) :void
{
super.styleChanged(styleProp);
if (styleProp == "prompt") {
checkShowPrompt();
}
}
protected function checkShowPrompt () :void
{
showPrompt(focusManager == null || focusManager.getFocus() != this);
}
protected function showPrompt (show :Boolean) :void
{
setStyle("backgroundImage", (show && ("" == text)) ? getStyle("prompt") : undefined);
}
override protected function createChildren () :void
{
super.createChildren();
// For some reason, in embeds, during certain circumstances, it's really hard to focus
// chat. This makes that work better. The problem was *not* testable locally, only
// on embeds in production. (I don't know why.)
TextFieldUtil.setFocusable(TextField(textField));
}
override protected function focusInHandler (event :FocusEvent) :void
{
var oldValue :Boolean = textField.selectable;
textField.selectable = false;
try {
super.focusInHandler(event);
} finally {
textField.selectable = oldValue;
}
showPrompt(false);
}
override protected function focusOutHandler (event :FocusEvent) :void
{
super.focusOutHandler(event);
showPrompt(true);
}
}
}