717dc79c02
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@268 ed5b42cb-e716-0410-a449-f6a68f950b19
62 lines
2.1 KiB
Java
62 lines
2.1 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast.builder;
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import javax.swing.*;
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import com.samskivert.swing.HGroupLayout;
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import com.samskivert.swing.VGroupLayout;
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import com.threerings.cast.CharacterManager;
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import com.threerings.cast.ComponentRepository;
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/**
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* The builder panel presents the user with an overview of a composited
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* character and facilities for altering the individual components that
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* comprise the character's display image.
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*/
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public class BuilderPanel extends JPanel
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{
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/**
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* Constructs the builder panel.
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*/
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public BuilderPanel (CharacterManager charmgr,
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ComponentRepository crepo, String cprefix)
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{
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setLayout(new VGroupLayout());
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// give ourselves a wee bit of a border
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setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
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HGroupLayout gl = new HGroupLayout(HGroupLayout.STRETCH);
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gl.setOffAxisPolicy(HGroupLayout.STRETCH);
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// create the builder model
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BuilderModel model = new BuilderModel(crepo);
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// create the component selection and sprite display panels
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JPanel sub = new JPanel(gl);
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sub.add(new ComponentPanel(model, cprefix));
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sub.add(new SpritePanel(charmgr, model));
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add(sub);
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}
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}
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