b6f5317ad2
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
83 lines
3.3 KiB
Java
83 lines
3.3 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.util;
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import java.awt.Graphics2D;
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/**
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* A path is used to cause a {@link Pathable} to follow a particular path
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* along the screen. The {@link Pathable} is responsible for calling
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* {@link #tick} on the path with reasonable frequency (generally as a
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* part of the frame tick. The path is responsible for updating the
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* position of the {@link Pathable} based on the time that has elapsed
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* since the {@link Pathable} started down the path.
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*
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* <p> The path should call the appropriate callbacks on the {@link
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* Pathable} when appropriate (e.g. {@link Pathable#pathBeginning}, {@link
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* Pathable#pathCompleted}).
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*/
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public interface Path
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{
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/**
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* Called once to let the path prepare itself for the process of
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* animating the supplied pathable. Path users should also call {@link
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* #tick} after {@link #init} with the same initialization timestamp.
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*/
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public void init (Pathable pable, long tickStamp);
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/**
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* Called to request that this path update the position of the
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* specified pathable based on the supplied timestamp information. A
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* path should record its initial timestamp and determine the progress
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* of the pathable along the path based on the time elapsed since the
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* pathable began down the path.
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*
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* @param pable the pathable whose position should be updated.
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* @param tickStamp the timestamp associated with this frame.
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*
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* @return true if the pathable's position was updated, false if the
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* path determined that the pathable should not move at this time.
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*/
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public boolean tick (Pathable pable, long tickStamp);
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/**
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* This is called if the pathable is paused for some length of time
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* and then unpaused. Paths should adjust any time stamps they are
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* maintaining internally by the delta so that time maintains the
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* illusion of flowing smoothly forward.
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*/
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public void fastForward (long timeDelta);
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/**
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* Paint this path on the screen (used for debugging purposes only).
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*/
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public void paint (Graphics2D gfx);
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/**
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* When a path is removed from a pathable, whether that is because the
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* path was completed or because it was replaced by another path, this
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* method will be called to let the path know that it is no longer
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* associated with this pathable.
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*/
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public void wasRemoved (Pathable pable);
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}
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