069fe85c70
for what ultimately boils down adding this method to BundledComponentRepository:
@Override // from IMImageProvider
public Mirage getTileImage (String path, Rectangle bounds, Colorization[] zations)
{
// we don't need our images prepared for screen rendering
BufferedImage src = _imgr.getImage(getImageKey(path), zations);
if (bounds != null) {
src = src.getSubimage(bounds.x, bounds.y, bounds.width, bounds.height);
}
return new BufferedMirage(src);
}
So much fun to revisit code I wrote six years ago.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@283 ed5b42cb-e716-0410-a449-f6a68f950b19
203 lines
6.1 KiB
Java
203 lines
6.1 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.tile;
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import java.awt.Dimension;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.io.IOException;
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import java.io.ObjectInputStream;
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import com.samskivert.util.StringUtil;
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/**
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* The swiss army tileset supports a diverse variety of tiles in the tileset image. Each row can
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* contain varying numbers of tiles and each row can have its own width and height. Tiles can be
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* separated from the edge of the tileset image by some border offset and can be separated from one
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* another by a gap distance.
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*/
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public class SwissArmyTileSet extends TileSet
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{
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// documentation inherited
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public int getTileCount ()
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{
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return _numTiles;
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}
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// documentation inherited
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public Rectangle computeTileBounds (int tileIndex, Rectangle bounds)
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{
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// find the row number containing the sought-after tile
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int ridx, tcount, ty, tx;
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ridx = tcount = 0;
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// start tile image position at image start offset
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tx = _offsetPos.x;
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ty = _offsetPos.y;
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while ((tcount += _tileCounts[ridx]) < tileIndex + 1) {
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// increment tile image position by row height and gap distance
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ty += (_heights[ridx++] + _gapSize.height);
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}
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// determine the horizontal index of this tile in the row
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int xidx = tileIndex - (tcount - _tileCounts[ridx]);
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// final image x-position is based on tile width and gap distance
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tx += (xidx * (_widths[ridx] + _gapSize.width));
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// Log.info("Computed tile bounds [tileIndex=" + tileIndex +
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// ", ridx=" + ridx + ", xidx=" + xidx + ", tx=" + tx + ", ty=" + ty + "].");
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// crop the tile-sized image chunk from the full image
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bounds.setBounds(tx, ty, _widths[ridx], _heights[ridx]);
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return bounds;
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}
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/**
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* Sets the tile counts which are the number of tiles in each row of the tileset image. Each
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* row can have an arbitrary number of tiles.
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*/
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public void setTileCounts (int[] tileCounts)
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{
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_tileCounts = tileCounts;
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// compute our total tile count
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computeTileCount();
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}
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/**
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* Returns the tile count settings.
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*/
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public int[] getTileCounts ()
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{
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return _tileCounts;
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}
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/**
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* Computes our total tile count from the individual counts for each row.
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*/
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protected void computeTileCount ()
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{
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// compute our number of tiles
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_numTiles = 0;
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for (int i = 0; i < _tileCounts.length; i++) {
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_numTiles += _tileCounts[i];
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}
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}
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/**
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* Sets the tile widths for each row. Each row can have tiles of a different width.
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*/
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public void setWidths (int[] widths)
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{
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_widths = widths;
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}
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/**
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* Returns the width settings.
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*/
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public int[] getWidths ()
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{
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return _widths;
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}
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/**
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* Sets the tile heights for each row. Each row can have tiles of a different height.
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*/
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public void setHeights (int[] heights)
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{
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_heights = heights;
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}
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/**
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* Returns the height settings.
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*/
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public int[] getHeights ()
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{
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return _heights;
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}
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/**
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* Sets the offset in pixels of the upper left corner of the first tile in the first row. If
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* the tileset image has a border, this can be set to account for it.
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*/
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public void setOffsetPos (Point offsetPos)
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{
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_offsetPos = offsetPos;
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}
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/**
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* Sets the size of the gap between tiles (in pixels). If the tiles have space between them,
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* this can be set to account for it.
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*/
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public void setGapSize (Dimension gapSize)
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{
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_gapSize = gapSize;
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}
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// documentation inherited
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protected void toString (StringBuilder buf)
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{
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super.toString(buf);
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buf.append(", widths=").append(StringUtil.toString(_widths));
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buf.append(", heights=").append(StringUtil.toString(_heights));
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buf.append(", tileCounts=").append(StringUtil.toString(_tileCounts));
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buf.append(", offsetPos=").append(StringUtil.toString(_offsetPos));
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buf.append(", gapSize=").append(StringUtil.toString(_gapSize));
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}
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private void readObject (ObjectInputStream in)
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throws IOException, ClassNotFoundException
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{
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in.defaultReadObject();
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// compute our total tile count
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computeTileCount();
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}
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/** The number of tiles in each row. */
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protected int[] _tileCounts;
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/** The number of tiles in the tileset. */
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protected int _numTiles;
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/** The width of the tiles in each row in pixels. */
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protected int[] _widths;
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/** The height of the tiles in each row in pixels. */
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protected int[] _heights;
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/** The offset distance (x, y) in pixels from the top-left of the image to the start of the
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* first tile image. */
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protected Point _offsetPos = new Point();
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/** The distance (x, y) in pixels between each tile in each row horizontally, and between each
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* row of tiles vertically. */
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protected Dimension _gapSize = new Dimension();
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/** Increase this value when object's serialized state is impacted by a class change
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* (modification of fields, inheritance). */
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private static final long serialVersionUID = 1;
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}
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