659f5bc5e2
saver that is Eclipse's "Infer generic types" which leaves HashMap and ArrayList as the declared type where I would normally prefer to change those to Map and List and use Maps and Lists to instantiate them. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@593 ed5b42cb-e716-0410-a449-f6a68f950b19
261 lines
8.7 KiB
Java
261 lines
8.7 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Nenya library - tools for developing networked games
|
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/nenya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.media.animation;
|
|
|
|
import com.samskivert.util.ObserverList;
|
|
|
|
import com.threerings.media.util.FrameSequencer;
|
|
import com.threerings.media.util.MultiFrameImage;
|
|
|
|
/**
|
|
* Used to control animation timing when displaying an animation.
|
|
*/
|
|
public interface AnimationFrameSequencer extends FrameSequencer
|
|
{
|
|
/**
|
|
* Called after init to set the animation.
|
|
*/
|
|
public void setAnimation (Animation anim);
|
|
|
|
/**
|
|
* A sequencer that can step through a series of frames in any order
|
|
* and speed and notify (via {@link SequencedAnimationObserver}) when
|
|
* specific frames are reached.
|
|
*/
|
|
public static class MultiFunction implements AnimationFrameSequencer
|
|
{
|
|
/**
|
|
* Creates the simplest multifunction frame sequencer.
|
|
*
|
|
* @param sequence the ordering to display the frames.
|
|
* @param msPerFrame the number of ms to display each frame.
|
|
* @param loop if false, the sequencer will report the end of
|
|
* the animation after progressing through all of the frames once,
|
|
* otherwise it will loop indefinitely.
|
|
*/
|
|
public MultiFunction (int[] sequence, long msPerFrame, boolean loop)
|
|
{
|
|
_length = sequence.length;
|
|
_sequence = sequence;
|
|
setDelay(msPerFrame);
|
|
_marks = new boolean[_length];
|
|
_loop = loop;
|
|
}
|
|
|
|
/**
|
|
* Creates a fully-specified multifunction frame sequencer.
|
|
*
|
|
* @param sequence the ordering to display the frames.
|
|
* @param msPerFrame the number of ms to display each frame.
|
|
* @param marks if true for a frame, a FrameReachedEvent will
|
|
* be generated when that frame is reached.
|
|
* @param loop if false, the sequencer will report the end of
|
|
* the animation after progressing through all of the frames once,
|
|
* otherwise it will loop indefinitely.
|
|
*/
|
|
public MultiFunction (
|
|
int[] sequence, long[] msPerFrame, boolean[] marks, boolean loop)
|
|
{
|
|
_length = sequence.length;
|
|
if ((_length != msPerFrame.length) || (_length != marks.length)) {
|
|
throw new IllegalArgumentException(
|
|
"All MultiFunction FrameSequencer arrays must be " +
|
|
"the same length.");
|
|
}
|
|
|
|
_sequence = sequence;
|
|
_delays = msPerFrame;
|
|
_marks = marks;
|
|
_loop = loop;
|
|
}
|
|
|
|
/**
|
|
* Set the delay to use.
|
|
*/
|
|
public void setDelay (long msPerFrame)
|
|
{
|
|
_delays = null;
|
|
_delay = msPerFrame;
|
|
}
|
|
|
|
/**
|
|
* Set the length of the sequence we are to use, or 0 means set
|
|
* it to the length of the sequence array that we were constructed with.
|
|
*/
|
|
public void setLength (int len)
|
|
{
|
|
_length = (len == 0) ? _sequence.length : len;
|
|
if (_curIdx >= _length) {
|
|
_curIdx = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Do we reset the animation on init? Default is true.
|
|
*/
|
|
public void setResetOnInit (boolean resets)
|
|
{
|
|
_resets = resets;
|
|
}
|
|
|
|
// documentation inherited from interface
|
|
public void init (MultiFrameImage source)
|
|
{
|
|
int framecount = source.getFrameCount();
|
|
// let's make sure our frames are valid
|
|
for (int ii=0; ii < _length; ii++) {
|
|
if (_sequence[ii] >= framecount) {
|
|
throw new IllegalArgumentException(
|
|
"MultiFunction FrameSequencer was initialized " +
|
|
"with a MultiFrameImage with not enough frames " +
|
|
"to match the sequence it was constructed with.");
|
|
}
|
|
}
|
|
|
|
if (_resets) {
|
|
_lastStamp = 0L;
|
|
_curIdx = 0;
|
|
}
|
|
}
|
|
|
|
// documentation inherited from interface
|
|
public void setAnimation (Animation anim)
|
|
{
|
|
_animation = anim;
|
|
}
|
|
|
|
// documentation inherited from interface
|
|
public int tick (long tickStamp)
|
|
{
|
|
// obtain our starting timestamp if we don't already have one
|
|
if (_lastStamp == 0L) {
|
|
_lastStamp = tickStamp;
|
|
// we might need to notify on the first frame
|
|
checkNotify(tickStamp);
|
|
}
|
|
|
|
// we may have rushed through more than one frame since the last
|
|
// tick, but we want to always notify even if we never displayed
|
|
long curdelay = getDelay(_curIdx);
|
|
while (tickStamp >= (_lastStamp + curdelay)) {
|
|
_lastStamp += curdelay;
|
|
_curIdx++;
|
|
if (_curIdx == _length) {
|
|
if (_loop) {
|
|
_curIdx = 0;
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
checkNotify(tickStamp);
|
|
|
|
// get the delay for checking the next frame
|
|
curdelay = getDelay(_curIdx);
|
|
}
|
|
|
|
// return the right frame
|
|
return _sequence[_curIdx];
|
|
}
|
|
|
|
// documentation inherited from interface
|
|
public void fastForward (long timeDelta)
|
|
{
|
|
// this method should be called "unpause"
|
|
_lastStamp += timeDelta;
|
|
}
|
|
|
|
/**
|
|
* Get the delay to use for the specified frame.
|
|
*/
|
|
protected final long getDelay (int index)
|
|
{
|
|
return (_delays == null) ? _delay : _delays[index];
|
|
}
|
|
|
|
/**
|
|
* Check to see if we need to notify that we've reached a marked frame.
|
|
*/
|
|
protected void checkNotify (long tickStamp)
|
|
{
|
|
if (_marks[_curIdx]) {
|
|
_animation.queueNotification(
|
|
new FrameReachedOp(_animation, tickStamp,
|
|
_sequence[_curIdx], _curIdx));
|
|
}
|
|
}
|
|
|
|
/** The current sequence index. */
|
|
protected int _curIdx = 0;
|
|
|
|
/** The length of our animation sequence. */
|
|
protected int _length;
|
|
|
|
/** Do we reset on init? */
|
|
protected boolean _resets = true;
|
|
|
|
/** The sequence of frames to display. */
|
|
protected int[] _sequence;
|
|
|
|
/** The corresponding delay for each frame, in ms. */
|
|
protected long[] _delays;
|
|
|
|
/** Or a single delay for all frames. */
|
|
protected long _delay;
|
|
|
|
/** Whether to send a FrameReachedEvent on a sequence index. */
|
|
protected boolean[] _marks;
|
|
|
|
/** Does the animation loop? */
|
|
protected boolean _loop;
|
|
|
|
/** The time at which we were last ticked. */
|
|
protected long _lastStamp;
|
|
|
|
/** The animation that we're sequencing for. */
|
|
protected Animation _animation;
|
|
|
|
/** Used to dispatch {@link SequencedAnimationObserver#frameReached}. */
|
|
protected static class FrameReachedOp implements ObserverList.ObserverOp<Object>
|
|
{
|
|
public FrameReachedOp (Animation anim, long when,
|
|
int frameIdx, int frameSeq) {
|
|
_anim = anim;
|
|
_when = when;
|
|
_frameIdx = frameIdx;
|
|
_frameSeq = frameSeq;
|
|
}
|
|
|
|
public boolean apply (Object observer) {
|
|
if (observer instanceof SequencedAnimationObserver) {
|
|
((SequencedAnimationObserver)observer).frameReached(
|
|
_anim, _when, _frameIdx, _frameSeq);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
protected Animation _anim;
|
|
protected long _when;
|
|
protected int _frameIdx, _frameSeq;
|
|
}
|
|
}
|
|
}
|