Files
nenya/src/java/com/threerings/media/animation/ScaleAnimation.java
T
Dave Hoover 5f1eed7b94 Add in @Overrides across the board, clean up the comments around them some, and remove
unneeded imports.
I've got partially completed patches for narya & vilya, too, but nenya was the 
only one that wound up in a decent state after a friday evening puttering at it,
killing time waiting on other things to finish.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@572 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-07-14 18:19:23 +00:00

200 lines
6.6 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.animation;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import com.threerings.media.image.Mirage;
import com.threerings.media.util.LinearTimeFunction;
import com.threerings.media.util.TimeFunction;
/**
* Animates an image changing size about its center point.
*/
public class ScaleAnimation extends Animation
{
/**
* Creates a scale animation with the supplied image. If the image's
* size would ever be 0 or less, it is not drawn.
*
* @param image The image to paint.
*
* @param center The screen coordinates of the pixel upon which the
* image's center should always be rendered.
*
* @param startScale The amount to scale the image when it is rendered
* at time 0.
*
* @param endScale The amount to scale the image at the final frame
* of animation.
*
* @param duration The time in milliseconds the anim takes to complete.
*/
public ScaleAnimation (Mirage image, Point center,
float startScale, float endScale, int duration)
{
super(getBounds(Math.max(startScale, endScale), center, image));
// Save inputted variables
_image = image;
_bufferedImage = _image.getSnapshot();
_center = new Point(center);
_startScale = startScale;
_endScale = endScale;
_duration = duration;
// Hack the LinearTimeFunction to use fixed point rationals
//
// FIXME: This class doesn't seem to be saving me a lot of
// work, since I have to repackage the outputs into floats
// anyway. Find some way to make the LinearTimeFunction do
// more of this work for us, or write a new class that does.
// Maybe IntLinearTimeFunction and FloatLinearTimeFunction
// classes would be useful.
_scaleFunc = new LinearTimeFunction(0, 10000, duration);
}
/**
* Java wants the first call in a constructor to be super()
* if it exists at all, so we have to trick it with this function.
*
* Oh, and this function computes how big the bounding box needs
* to be to bound the inputted image scaled to the inputted size
* centered around the inputted center poitn.
*/
public static Rectangle getBounds (float scale, Point center, Mirage image)
{
Point size = getSize(scale, image);
Point corner = getCorner(center, size);
return new Rectangle(corner.x, corner.y, size.x, size.y);
}
@Override
public Rectangle getBounds ()
{
return getBounds(_scale, _center, _image);
}
/** Computes the width and height to which an image should be scaled. */
public static Point getSize (float scale, Mirage image)
{
int width = Math.max(0, Math.round(image.getWidth() * scale));
int height = Math.max(0, Math.round(image.getHeight() * scale));
return new Point(width, height);
}
/**
* Computes the upper left corner where the image should be drawn,
* given the center and dimensions to which the image should be scaled.
*/
public static Point getCorner (Point center, Point size)
{
return new Point(center.x - size.x/2, center.y - size.y/2);
}
@Override
public void tick (long tickStamp)
{
// Compute the new scaling value
float weight = _scaleFunc.getValue(tickStamp) / 10000.0f;
float scale = ((1.0f - weight) * _startScale) +
(( weight) * _endScale);
// Update the animation if the scaling changes
if (_scale != scale)
{
_scale = scale;
invalidate();
}
// Check if the animation completed
if (weight >= 1.0f) {
_finished = true;
}
}
@Override
public void fastForward (long timeDelta)
{
_scaleFunc.fastForward(timeDelta);
}
@Override
public void paint (Graphics2D gfx)
{
// Compute the bounding box to render this image
Rectangle bounds = getBounds();
// Paint nothing if the image was scaled to nothing
if (bounds.width <= 0 || bounds.height <= 0) {
return;
}
// Smooth out the image scaling
//
// FIXME: Should this be turned off when the painting is done?
gfx.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
// Paint the image scaled to this location
gfx.drawImage(_bufferedImage,
bounds.x,
bounds.y,
bounds.x + bounds.width,
bounds.y + bounds.height,
0,
0,
_bufferedImage.getWidth(),
_bufferedImage.getHeight(),
null);
}
/** The image to scale. */
protected Mirage _image;
/** The image converted to a format Graphics2D likes, and cached. */
protected BufferedImage _bufferedImage;
/** The center pixel to render the image around. */
protected Point _center;
/** The amount of time the animation should last. */
//XXX Is this needed?
protected long _duration;
/** The amount to scale the image at the start of the animation. */
protected float _startScale;
/** The amount to scale the image at the end of the animation. */
protected float _endScale;
/** The current amount of scaling to render. */
protected float _scale;
/** Computes the image scaling to use at the specified time. */
protected TimeFunction _scaleFunc;
}