46248c0354
definitely have headers. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@261 ed5b42cb-e716-0410-a449-f6a68f950b19
79 lines
2.4 KiB
ActionScript
79 lines
2.4 KiB
ActionScript
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flash {
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import flash.display.Sprite;
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import flash.events.Event;
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/**
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* Convenience superclass to use for sprites that need to update every frame.
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* (One must be very careful to remove all ENTER_FRAME listeners when not needed, as they
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* will prevent an object from being garbage collected!)
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*/
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public class FrameSprite extends Sprite
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{
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/**
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* @param renderFrameUponAdding if true, the handleFrame() method
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* is called whenever an ADDED_TO_STAGE event is received.
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*/
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public function FrameSprite (renderFrameUponAdding :Boolean = true)
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{
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_renderOnAdd = renderFrameUponAdding;
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addEventListener(Event.ADDED_TO_STAGE, handleAdded);
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addEventListener(Event.REMOVED_FROM_STAGE, handleRemoved);
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}
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/**
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* Called when we're added to the stage.
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*/
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protected function handleAdded (... ignored) :void
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{
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addEventListener(Event.ENTER_FRAME, handleFrame);
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if (_renderOnAdd) {
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handleFrame(); // update immediately
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}
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}
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/**
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* Called when we're added to the stage.
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*/
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protected function handleRemoved (... ignored) :void
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{
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removeEventListener(Event.ENTER_FRAME, handleFrame);
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}
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/**
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* Called to update our visual appearance prior to each frame.
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*/
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protected function handleFrame (... ignored) :void
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{
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// nothing here. Override in yor subclass.
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}
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/** Should we call handleFrame() when we get ADDED_TO_STAGE? */
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protected var _renderOnAdd :Boolean;
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}
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}
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