40c32e0f04
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@784 ed5b42cb-e716-0410-a449-f6a68f950b19
203 lines
6.2 KiB
Java
203 lines
6.2 KiB
Java
//
|
|
// $Id$
|
|
//
|
|
// Nenya library - tools for developing networked games
|
|
// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/nenya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.jme.camera;
|
|
|
|
import com.jme.math.FastMath;
|
|
|
|
import com.jme.input.InputHandler;
|
|
import com.jme.input.KeyBindingManager;
|
|
import com.jme.input.KeyInput;
|
|
import com.jme.input.action.*;
|
|
import com.jme.input.action.InputActionEvent;
|
|
|
|
/**
|
|
* Sets up camera controls for moving around from a top-down perspective,
|
|
* suitable for strategy games and their ilk. The "ground" is assumed to be the
|
|
* XY plane.
|
|
*/
|
|
public class GodViewHandler extends InputHandler
|
|
{
|
|
/**
|
|
* Creates the handler.
|
|
*
|
|
* @param camhand The camera to move with this handler.
|
|
*/
|
|
public GodViewHandler (CameraHandler camhand)
|
|
{
|
|
_camhand = camhand;
|
|
setKeyBindings();
|
|
addActions();
|
|
}
|
|
|
|
protected void setKeyBindings ()
|
|
{
|
|
KeyBindingManager keyboard = KeyBindingManager.getKeyBindingManager();
|
|
|
|
// the key bindings for the pan actions
|
|
keyboard.set("forward", KeyInput.KEY_W);
|
|
keyboard.set("arrow_forward", KeyInput.KEY_UP);
|
|
keyboard.set("backward", KeyInput.KEY_S);
|
|
keyboard.set("arrow_backward", KeyInput.KEY_DOWN);
|
|
keyboard.set("left", KeyInput.KEY_A);
|
|
keyboard.set("arrow_left", KeyInput.KEY_LEFT);
|
|
keyboard.set("right", KeyInput.KEY_D);
|
|
keyboard.set("arrow_right", KeyInput.KEY_RIGHT);
|
|
|
|
// the key bindings for the zoom actions
|
|
keyboard.set("zoomIn", KeyInput.KEY_UP);
|
|
keyboard.set("zoomOut", KeyInput.KEY_DOWN);
|
|
|
|
// the key bindings for the orbit actions
|
|
keyboard.set("turnRight", KeyInput.KEY_RIGHT);
|
|
keyboard.set("turnLeft", KeyInput.KEY_LEFT);
|
|
|
|
// the key bindings for the tilt actions
|
|
keyboard.set("tiltForward", KeyInput.KEY_HOME);
|
|
keyboard.set("tiltBack", KeyInput.KEY_END);
|
|
|
|
keyboard.set("screenshot", KeyInput.KEY_F12);
|
|
}
|
|
|
|
protected void addActions ()
|
|
{
|
|
addAction(new KeyScreenShotAction(), "screenshot", false);
|
|
addPanActions();
|
|
addZoomActions();
|
|
addOrbitActions();
|
|
addTiltActions();
|
|
}
|
|
|
|
/**
|
|
* Adds actions for panning the camera around the scene.
|
|
*/
|
|
protected void addPanActions ()
|
|
{
|
|
InputAction forward = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.panCamera(0, speed * evt.getTime());
|
|
}
|
|
};
|
|
forward.setSpeed(0.5f);
|
|
addAction(forward, "forward", true);
|
|
addAction(forward, "arrow_forward", true);
|
|
|
|
InputAction backward = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.panCamera(0, -speed * evt.getTime());
|
|
}
|
|
};
|
|
backward.setSpeed(0.5f);
|
|
addAction(backward, "backward", true);
|
|
addAction(backward, "arrow_backward", true);
|
|
|
|
InputAction left = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.panCamera(-speed * evt.getTime(), 0);
|
|
}
|
|
};
|
|
left.setSpeed(0.5f);
|
|
addAction(left, "left", true);
|
|
addAction(left, "arrow_left", true);
|
|
|
|
InputAction right = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.panCamera(speed * evt.getTime(), 0);
|
|
}
|
|
};
|
|
right.setSpeed(0.5f);
|
|
addAction(right, "right", true);
|
|
addAction(right, "arrow_right", true);
|
|
}
|
|
|
|
/**
|
|
* Adds actions for zooming the camaera in and out.
|
|
*/
|
|
protected void addZoomActions ()
|
|
{
|
|
InputAction zoomIn = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.zoomCamera(-speed * evt.getTime());
|
|
}
|
|
};
|
|
zoomIn.setSpeed(0.5f);
|
|
addAction(zoomIn, "zoomIn", true);
|
|
|
|
InputAction zoomOut = new InputAction() {
|
|
public void performAction (InputActionEvent evt) {
|
|
_camhand.zoomCamera(speed * evt.getTime());
|
|
}
|
|
};
|
|
zoomOut.setSpeed(0.5f);
|
|
addAction(zoomOut, "zoomOut", true);
|
|
}
|
|
|
|
/**
|
|
* Adds actions for orbiting the camera around the viewpoint.
|
|
*/
|
|
protected void addOrbitActions ()
|
|
{
|
|
addAction(new OrbitAction(-FastMath.PI / 2), "turnRight", true);
|
|
addAction(new OrbitAction(FastMath.PI / 2), "turnLeft", true);
|
|
}
|
|
|
|
/**
|
|
* Adds actions for tilting the camera (rotating around the yaw axis).
|
|
*/
|
|
protected void addTiltActions ()
|
|
{
|
|
addAction(new TiltAction(-FastMath.PI / 2), "tiltForward", true);
|
|
addAction(new TiltAction(FastMath.PI / 2), "tiltBack", true);
|
|
}
|
|
|
|
protected class OrbitAction extends InputAction
|
|
{
|
|
public OrbitAction (float radPerSec)
|
|
{
|
|
_radPerSec = radPerSec;
|
|
}
|
|
|
|
public void performAction (InputActionEvent evt)
|
|
{
|
|
_camhand.orbitCamera(_radPerSec * evt.getTime());
|
|
}
|
|
|
|
protected float _radPerSec;
|
|
}
|
|
|
|
protected class TiltAction extends InputAction
|
|
{
|
|
public TiltAction (float radPerSec)
|
|
{
|
|
_radPerSec = radPerSec;
|
|
}
|
|
|
|
public void performAction (InputActionEvent evt)
|
|
{
|
|
_camhand.tiltCamera(_radPerSec * evt.getTime());
|
|
}
|
|
|
|
protected float _radPerSec;
|
|
}
|
|
|
|
protected CameraHandler _camhand;
|
|
}
|