Files
nenya/src/java/com/threerings/jme/JmeContext.java
T
Michael Bayne 40c32e0f04 Updated headers, added missing headers to some source files.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@784 ed5b42cb-e716-0410-a449-f6a68f950b19
2009-03-19 23:44:46 +00:00

60 lines
1.9 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme;
import com.jme.input.InputHandler;
import com.jme.renderer.Renderer;
import com.jme.scene.Node;
import com.jme.system.DisplaySystem;
import com.jmex.bui.BRootNode;
import com.threerings.jme.camera.CameraHandler;
/**
* Provides access to the various bits needed by things that operate in
* JME land.
*/
public interface JmeContext
{
/** Returns the display to which we are rendering. */
public DisplaySystem getDisplay ();
/** Returns the renderer being used to draw everything. */
public Renderer getRenderer ();
/** Returns the handler for the camera being used to view the scene. */
public CameraHandler getCameraHandler ();
/** Returns the main geometry of our scene graph. */
public Node getGeometry ();
/** Returns the main interface node of our scene graph. */
public Node getInterface ();
/** Returns our main input handler. */
public InputHandler getInputHandler ();
/** Returns our UI root node. */
public BRootNode getRootNode ();
}