2efa35a62d
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@926 ed5b42cb-e716-0410-a449-f6a68f950b19
458 lines
16 KiB
Java
458 lines
16 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.tile;
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import java.lang.ref.WeakReference;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Map;
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import java.awt.Graphics2D;
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import java.awt.Transparency;
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import java.awt.image.BufferedImage;
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import com.google.common.collect.Lists;
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import com.samskivert.util.CheapIntMap;
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import com.samskivert.util.QuickSort;
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import com.threerings.media.image.BufferedMirage;
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import com.threerings.media.image.ImageManager;
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import com.threerings.media.image.ImageUtil;
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import com.threerings.media.tile.NoSuchTileSetException;
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import com.threerings.media.tile.Tile;
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import com.threerings.media.tile.TileManager;
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import com.threerings.media.tile.TileSet;
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import com.threerings.media.tile.TileUtil;
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import com.threerings.miso.data.MisoSceneModel;
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import static com.threerings.miso.Log.log;
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/**
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* Automatically fringes a scene according to the rules in the supplied fringe configuration.
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*/
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public class AutoFringer
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{
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public static class FringeTile extends BaseTile
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{
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public FringeTile (long[] fringeId, boolean passable) {
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setPassable(passable);
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_fringeId = fringeId;
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}
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@Override
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public boolean equals (Object obj) {
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if (!(obj instanceof FringeTile)) {
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return false;
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}
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FringeTile fObj = (FringeTile)obj;
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return _passable == fObj._passable && Arrays.equals(_fringeId, fObj._fringeId);
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}
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@Override
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public int hashCode () {
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return Arrays.hashCode(_fringeId);
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}
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/** The fringe keys of the tiles that went into this tile in the order they were drawn. */
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protected long[] _fringeId;
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}
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/**
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* Constructs an instance that will fringe according to the rules in the supplied fringe
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* configuration.
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*/
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public AutoFringer (FringeConfiguration fringeconf, ImageManager imgr, TileManager tmgr)
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{
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_fringeconf = fringeconf;
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_imgr = imgr;
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_tmgr = tmgr;
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}
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/**
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* Returns the fringe configuration used by this fringer.
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*/
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public FringeConfiguration getFringeConf ()
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{
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return _fringeconf;
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}
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/**
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* Compute and return the fringe tile to be inserted at the specified location.
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*/
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public BaseTile getFringeTile (MisoSceneModel scene, int col, int row,
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Map<FringeTile, WeakReference<FringeTile>> fringes, Map<Long, BufferedImage> masks)
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{
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// get the tileset id of the base tile we are considering
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int underset = adjustTileSetId(scene.getBaseTileId(col, row) >> 16);
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// start with a clean temporary fringer map
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_fringers.clear();
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boolean passable = true;
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// walk through our influence tiles
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for (int y = row - 1, maxy = row + 2; y < maxy; y++) {
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for (int x = col - 1, maxx = col + 2; x < maxx; x++) {
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// we sensibly do not consider ourselves
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if ((x == col) && (y == row)) {
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continue;
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}
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// determine the tileset for this tile
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int btid = scene.getBaseTileId(x, y);
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int baseset = adjustTileSetId((btid <= 0) ?
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scene.getDefaultBaseTileSet() : (btid >> 16));
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// determine if it fringes on our tile
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int pri = _fringeconf.fringesOn(baseset, underset);
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if (pri == -1) {
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continue;
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}
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FringerRec fringer = (FringerRec)_fringers.get(baseset);
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if (fringer == null) {
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fringer = new FringerRec(baseset, pri);
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_fringers.put(baseset, fringer);
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}
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// now turn on the appropriate fringebits
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fringer.bits |= FLAGMATRIX[y - row + 1][x - col + 1];
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// See if a tile that fringes on us kills our passability,
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// but don't count the default base tile against us, as
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// we allow users to splash in the water.
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if (passable && (btid > 0)) {
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try {
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BaseTile bt = (BaseTile)_tmgr.getTile(btid);
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passable = bt.isPassable();
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} catch (NoSuchTileSetException nstse) {
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log.warning("Autofringer couldn't find a base set while attempting to " +
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"figure passability", nstse);
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}
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}
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}
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}
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// if nothing fringed, we're done
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int numfringers = _fringers.size();
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if (numfringers == 0) {
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return null;
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}
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// otherwise compose a FringeTile from the specified fringes
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FringerRec[] frecs = new FringerRec[numfringers];
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for (int ii = 0, pp = 0; ii < 16; ii++) {
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FringerRec rec = (FringerRec)_fringers.getValue(ii);
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if (rec != null) {
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frecs[pp++] = rec;
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}
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}
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return composeFringeTile(frecs, fringes, TileUtil.getTileHash(col, row), passable, masks);
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}
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/**
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* Compose a FringeTile out of the various fringe images needed.
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*/
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protected FringeTile composeFringeTile (FringerRec[] fringers,
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Map<FringeTile, WeakReference<FringeTile>> fringes, int hashValue, boolean passable,
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Map<Long, BufferedImage> masks)
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{
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// sort the array so that higher priority fringers get drawn first
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QuickSort.sort(fringers);
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// Generate an identifier for the fringe tile being created as an array of the keys of its
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// component tiles in the order they'll be drawn in the fringe tile.
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List<Long> keys = Lists.newArrayList();
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for (FringerRec fringer : fringers) {
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int[] indexes = getFringeIndexes(fringer.bits);
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FringeConfiguration.FringeTileSetRecord tsr = _fringeconf.getFringe(
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fringer.baseset, hashValue);
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int fringeset = tsr.fringe_tsid;
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for (int index : indexes) {
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// Add a key for this tile as a long containing its base tile, the fringe set it's
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// working with and the index used in that set.
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keys.add((((long)fringer.baseset) << 32) + (fringeset << 16) + index);
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}
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}
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long[] fringeId = new long[keys.size()];
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for (int ii = 0; ii < fringeId.length; ii++) {
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fringeId[ii] = keys.get(ii);
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}
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FringeTile frTile = new FringeTile(fringeId, passable);
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// If the fringes map contains something with the same fringe identifier, this will pull
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// it out and we can use it instead.
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WeakReference<FringeTile> result = fringes.get(frTile);
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if (result != null) {
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FringeTile fringe = result.get();
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if (fringe != null) {
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return fringe;
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}
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}
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// There's no fringe with he same identifier, so we need to create the tile.
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BufferedImage img = null;
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for (FringerRec fringer : fringers) {
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int[] indexes = getFringeIndexes(fringer.bits);
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FringeConfiguration.FringeTileSetRecord tsr = _fringeconf.getFringe(
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fringer.baseset, hashValue);
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for (int index : indexes) {
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try {
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img = getTileImage(img, tsr, fringer.baseset, index, hashValue, masks);
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} catch (NoSuchTileSetException nstse) {
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log.warning("Autofringer couldn't find a needed tileset", nstse);
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}
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}
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}
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frTile.setImage(new BufferedMirage(img));
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fringes.put(frTile, new WeakReference<FringeTile>(frTile));
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return frTile;
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}
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/**
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* Retrieve or compose an image for the specified fringe.
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*/
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protected BufferedImage getTileImage (BufferedImage img,
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FringeConfiguration.FringeTileSetRecord tsr, int baseset, int index, int hashValue,
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Map<Long, BufferedImage> masks)
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throws NoSuchTileSetException
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{
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int fringeset = tsr.fringe_tsid;
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TileSet fset = _tmgr.getTileSet(fringeset);
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if (!tsr.mask) {
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// oh good, this is easy
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Tile stamp = fset.getTile(index);
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return stampTileImage(stamp, img, stamp.getWidth(), stamp.getHeight());
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}
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// otherwise, it's a mask..
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Long maskkey = Long.valueOf((((long)baseset) << 32) + (fringeset << 16) + index);
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BufferedImage mask = masks.get(maskkey);
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if (mask == null) {
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BufferedImage fsrc = _tmgr.getTileSet(fringeset).getRawTileImage(index);
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BufferedImage bsrc = _tmgr.getTileSet(baseset).getRawTileImage(0);
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mask = ImageUtil.composeMaskedImage(_imgr, fsrc, bsrc);
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masks.put(maskkey, mask);
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}
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return stampTileImage(mask, img, mask.getWidth(null), mask.getHeight(null));
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}
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/** Helper function for {@link #getTileImage}. */
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protected BufferedImage stampTileImage (Object stamp, BufferedImage ftimg, int width,
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int height)
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{
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// create the target image if necessary
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if (ftimg == null) {
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ftimg = _imgr.createImage(width, height, Transparency.BITMASK);
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}
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Graphics2D gfx = (Graphics2D)ftimg.getGraphics();
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try {
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if (stamp instanceof Tile) {
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((Tile)stamp).paint(gfx, 0, 0);
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} else {
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gfx.drawImage((BufferedImage)stamp, 0, 0, null);
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}
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} finally {
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gfx.dispose();
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}
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return ftimg;
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}
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/**
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* Get the fringe index specified by the fringebits. If no index is available, try breaking
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* down the bits into contiguous regions of bits and look for indexes for those.
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*/
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protected int[] getFringeIndexes (int bits)
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{
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int index = BITS_TO_INDEX[bits];
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if (index != -1) {
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int[] ret = new int[1];
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ret[0] = index;
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return ret;
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}
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// otherwise, split the bits into contiguous components
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// look for a zero and start our first split
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int start = 0;
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while ((((1 << start) & bits) != 0) && (start < NUM_FRINGEBITS)) {
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start++;
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}
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if (start == NUM_FRINGEBITS) {
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// we never found an empty fringebit, and since index (above)
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// was already -1, we have no fringe tile for these bits.. sad.
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return new int[0];
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}
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ArrayList<Integer> indexes = Lists.newArrayList();
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int weebits = 0;
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for (int ii = (start + 1) % NUM_FRINGEBITS; ii != start; ii = (ii + 1) % NUM_FRINGEBITS) {
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if (((1 << ii) & bits) != 0) {
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weebits |= (1 << ii);
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} else if (weebits != 0) {
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index = BITS_TO_INDEX[weebits];
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if (index != -1) {
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indexes.add(index);
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}
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weebits = 0;
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}
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}
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if (weebits != 0) {
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index = BITS_TO_INDEX[weebits];
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if (index != -1) {
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indexes.add(index);
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}
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}
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int[] ret = new int[indexes.size()];
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for (int ii = 0; ii < ret.length; ii++) {
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ret[ii] = indexes.get(ii);
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}
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return ret;
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}
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/**
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* Allow subclasses to apply arbitrary modifications to tileset ids for whatever nefarious
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* purposes they may have.
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*/
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protected int adjustTileSetId (int tileSetId)
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{
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// by default, nothing.
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return tileSetId;
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}
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/**
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* A record for holding information about a particular fringe as we're computing what it will
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* look like.
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*/
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static protected class FringerRec
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implements Comparable<FringerRec>
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{
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int baseset;
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int priority;
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int bits;
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public FringerRec (int base, int pri)
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{
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baseset = base;
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priority = pri;
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}
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public int compareTo (FringerRec o)
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{
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return priority - o.priority;
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}
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@Override
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public String toString ()
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{
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return "[base=" + baseset + ", pri=" + priority + ", bits="
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+ Integer.toString(bits, 16) + "]";
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}
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}
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// fringe bits
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// see docs/miso/fringebits.png
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//
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protected static final int NORTH = 1 << 0;
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protected static final int NORTHEAST = 1 << 1;
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protected static final int EAST = 1 << 2;
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protected static final int SOUTHEAST = 1 << 3;
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protected static final int SOUTH = 1 << 4;
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protected static final int SOUTHWEST = 1 << 5;
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protected static final int WEST = 1 << 6;
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protected static final int NORTHWEST = 1 << 7;
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protected static final int NUM_FRINGEBITS = 8;
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// A matrix mapping adjacent tiles to which fringe bits they affect.
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// (x and y are offset by +1, since we can't have -1 as an array index)
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// again, see docs/miso/fringebits.png
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//
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protected static final int[][] FLAGMATRIX = {
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{ NORTHEAST, (NORTHEAST | EAST | SOUTHEAST), SOUTHEAST },
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{ (NORTHWEST | NORTH | NORTHEAST), 0, (SOUTHEAST | SOUTH | SOUTHWEST) },
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{ NORTHWEST, (NORTHWEST | WEST | SOUTHWEST), SOUTHWEST }
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};
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/**
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* The fringe tiles we use. These are the 17 possible tiles made up of continuous fringebits
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* sections. Huh? see docs/miso/fringebits.png
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*/
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protected static final int[] FRINGETILES = {
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SOUTHEAST,
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SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHWEST,
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NORTHEAST | EAST | SOUTHEAST,
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NORTHWEST | WEST | SOUTHWEST,
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NORTHEAST,
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NORTHWEST | NORTH | NORTHEAST,
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NORTHWEST,
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SOUTHWEST | WEST | NORTHWEST | NORTH | NORTHEAST,
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NORTHWEST | NORTH | NORTHEAST | EAST | SOUTHEAST,
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NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
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NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST,
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SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST,
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SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST,
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NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST,
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// all the directions!
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NORTH | NORTHEAST | EAST | SOUTHEAST |
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SOUTH | SOUTHWEST | WEST | NORTHWEST
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};
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// A reverse map of the above array, for quickly looking up which tile
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// we want.
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protected static final int[] BITS_TO_INDEX;
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// Construct the BITS_TO_INDEX array.
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static {
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int num = (1 << NUM_FRINGEBITS);
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BITS_TO_INDEX = new int[num];
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// first clear everything to -1 (meaning there is no tile defined)
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for (int ii=0; ii < num; ii++) {
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BITS_TO_INDEX[ii] = -1;
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}
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// then fill in with the defined tiles.
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for (int ii=0; ii < FRINGETILES.length; ii++) {
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BITS_TO_INDEX[FRINGETILES[ii]] = ii;
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}
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}
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protected ImageManager _imgr;
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protected TileManager _tmgr;
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protected FringeConfiguration _fringeconf;
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protected CheapIntMap _fringers = new CheapIntMap(16);
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}
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