Files
nenya/src/as/com/threerings/flex/CommandMenu.as
T
Ray Greenwell 26fe6018ab Momma said delete that cruft.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@147 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-03 01:16:56 +00:00

190 lines
5.2 KiB
ActionScript

package com.threerings.flex {
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.geom.Rectangle;
import mx.controls.Menu;
import mx.core.mx_internal;
import mx.core.Application;
import mx.core.ScrollPolicy;
import mx.events.MenuEvent;
import com.dougmccune.controls.ScrollableArrowMenu;
import com.threerings.util.CommandEvent;
use namespace mx_internal;
/**
* A pretty standard menu that can submit CommandEvents if menu items
* have "command" and possibly "arg" properties. Commands are submitted to
* controllers for processing. Alternatively, you may specify
* "callback" properties that specify a function closure to call, with the
* "arg" property containing either a single arg or an array of args.
*
* Example dataProvider array:
* [ { label: "Go home", icon: homeIconClass,
* command: Controller.GO_HOME, arg: homeId },
* { type: "separator"},
{ label: "Crazytown", callback: setCrazy, arg: [ true, false ] },
* { label: "Other places", children: subMenuArray }
* ];
*
* See "Defining menu structure and data" in the Flex manual for the
* full list.
*/
public class CommandMenu extends ScrollableArrowMenu
{
public function CommandMenu ()
{
super();
verticalScrollPolicy = ScrollPolicy.OFF;
addEventListener(MenuEvent.ITEM_CLICK, itemClicked);
}
/**
* Factory method to create a command menu.
*
* @param items an array of menu items.
*/
public static function createMenu (items :Array) :CommandMenu
{
var menu :CommandMenu = new CommandMenu();
menu.owner = DisplayObjectContainer(Application.application);
menu.tabEnabled = false;
menu.showRoot = true;
Menu.popUpMenu(menu, null, items);
return menu;
}
/**
* Actually pop up the menu. This can be used instead of show().
*/
public function popUp (
trigger :DisplayObject, popUpwards :Boolean = false) :void
{
var r :Rectangle = trigger.getBounds(trigger.stage);
if (popUpwards) {
show(r.x, 0);
// then, reposition the y once we know our size
y = r.y - getExplicitOrMeasuredHeight();
} else {
// position it below the trigger
show(r.x, r.y + r.height);
}
}
/**
* Just like our superclass's show(), except that when invoked
* with no args, causes the menu to show at the current mouse location
* instead of the top-left corner of the application.
*/
override public function show (xShow :Object = null, yShow :Object = null) :void
{
if (xShow == null) {
xShow = DisplayObject(Application.application).mouseX;
}
if (yShow == null) {
yShow = DisplayObject(Application.application).mouseY;
}
super.show(xShow, yShow);
}
/**
* Callback for MenuEvent.ITEM_CLICK.
*/
protected function itemClicked (event :MenuEvent) :void
{
var arg :Object = getItemArgument(event.item);
var cmd :String = getItemCommand(event.item);
var fn :Function;
if (cmd == null) {
fn = getItemCallback(event.item);
}
if (cmd != null || fn != null) {
event.stopImmediatePropagation();
if (cmd != null) {
CommandEvent.dispatch(mx_internal::parentDisplayObject, cmd, arg);
} else {
try {
var args :Array = (arg as Array);
if (args == null && arg != null) {
args = [ arg ];
}
fn.apply(null, args);
} catch (err :Error) {
Log.getLog(this).warning("Unable to call menu callback: " +
event.item);
}
}
}
}
/**
* Get the command for the specified item, if any.
* Somewhat similar to bits in the DefaultDataDescriptor.
*/
protected function getItemCommand (item :Object) :String
{
try {
if (item is XML) {
return (item.@command as String);
} else if (item is Object) {
return (item.command as String);
}
} catch (e :Error) {
// fall through
}
return null;
}
/**
* Get the callback function for the specified item, if any.
*/
protected function getItemCallback (item :Object) :Function
{
try {
if (item is XML) {
return (item.@callback as Function);
} else if (item is Object) {
return (item.callback as Function);
}
} catch (e :Error) {
// fall through
}
return null;
}
/**
* Get the command for the specified item, if any.
* Somewhat similar to bits in the DefaultDataDescriptor.
*/
protected function getItemArgument (item :Object) :Object
{
try {
if (item is XML) {
return item.@arg;
} else if (item is Object) {
return item.arg;
}
} catch (e :Error) {
// fall through
}
return null;
}
}
}