Files
nenya/src/as/com/threerings/miso/tile/FringeTile.as
T
Mike Thomas 263cc28f99 First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00

60 lines
2.0 KiB
ActionScript

//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.miso.tile {
import com.threerings.util.ArrayUtil;
import com.threerings.util.Hashable;
import com.threerings.media.tile.BaseTile;
public class FringeTile extends BaseTile
implements Hashable
{
public function FringeTile (fringeIds :Array, passable :Boolean)
{
setPassable(passable);
_fringeIds = fringeIds;
}
public function equals (obj :Object) :Boolean
{
if (!(obj is FringeTile)) {
return false;
}
var fObj :FringeTile = FringeTile(obj);
return _passable == fObj._passable && ArrayUtil.equals(_fringeIds, fObj._fringeIds);
}
public function hashCode () :int
{
var result :int = 33; // can't use Arrays.hashCode(long) as it's 1.5 only
for each (var key :int in _fringeIds) {
result = result * 37 + key;
}
if (_passable) {
result++;
}
return result;
}
/** The fringe keys of the tiles that went into this tile in the order they were drawn. */
protected var _fringeIds :Array;
}
}