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nenya/src/java/com/threerings/media/FlipFrameManager.java
T
Dave Hoover db71878346 Welcome to the future.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-04 21:47:34 +00:00

110 lines
3.6 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media;
import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Graphics2D;
import java.awt.ImageCapabilities;
import java.awt.Rectangle;
import java.awt.image.BufferStrategy;
import static com.threerings.media.Log.log;
/**
* A {@link FrameManager} extension that uses a flip-buffer (via {@link
* BufferStrategy} to do its rendering.
*/
public class FlipFrameManager extends FrameManager
{
@Override
protected void paint (long tickStamp)
{
// create our buffer strategy if we don't already have one
if (_bufstrat == null) {
BufferCapabilities cap = new BufferCapabilities(
new ImageCapabilities(true), new ImageCapabilities(true),
BufferCapabilities.FlipContents.COPIED);
try {
_window.createBufferStrategy(2, cap);
} catch (AWTException ae) {
log.warning("Failed creating flip bufstrat: " + ae + ".");
// fall back to one without custom capabilities
_window.createBufferStrategy(2);
}
_bufstrat = _window.getBufferStrategy();
}
// start out assuming we can do an incremental render
boolean incremental = true;
do {
Graphics2D gfx = null;
try {
gfx = (Graphics2D)_bufstrat.getDrawGraphics();
// dirty everything if we're not incrementally rendering
if (!incremental) {
log.info("Doing non-incremental render; contents lost " +
"[lost=" + _bufstrat.contentsLost() +
", rest=" + _bufstrat.contentsRestored() + "].");
_root.getRootPane().revalidate();
_root.getRootPane().repaint();
}
// request to paint our participants and components and bail
// if they paint nothing
if (!paint(gfx)) {
return;
}
// flip our buffer to visible
_bufstrat.show();
// if we loop through a second time, we'll need to rerender
// everything
incremental = false;
} finally {
if (gfx != null) {
gfx.dispose();
}
}
} while (_bufstrat.contentsLost());
}
@Override
protected Graphics2D createGraphics ()
{
return (Graphics2D)_bufstrat.getDrawGraphics();
}
@Override
protected void restoreFromBack (Rectangle dirty)
{
// nothing doing
}
/** The buffer strategy used to do our rendering. */
protected BufferStrategy _bufstrat;
}