// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flex { import mx.controls.Label; import mx.controls.Spacer; import mx.core.Container; import mx.core.UIComponent; /** * Flex-related utility methods. */ public class FlexUtil { /** * Creates a label with the supplied text and tooltip, and optionally applies a style class to * it. */ public static function createTipLabel ( text :String, toolTip :String, style :String = null) :Label { var label :Label = new Label(); label.text = text; if (toolTip != null) { label.toolTip = toolTip; } if (style != null) { label.styleName = style; } return label; } /** * Creates a label with the supplied text, and optionally applies a style class to it. */ public static function createLabel (text :String, style :String = null) :Label { return createTipLabel(text, null, style); } /** * How hard would it have been for them make Spacer accept two optional arguments? */ public static function createSpacer (width :int = 0, height :int = 0) :Spacer { var spacer :Spacer = new Spacer(); spacer.width = width; spacer.height = height; return spacer; } /** * Return a count of how many visible (includeInLayout=true) children * are in the specified container. */ public static function countLayoutChildren (container :Container) :int { var layoutChildren :int = container.numChildren; for each (var child :Object in container.getChildren()) { if ((child is UIComponent) && !UIComponent(child).includeInLayout) { layoutChildren--; } } return layoutChildren; } /** * In flex the 'visible' property controls visibility separate from whether * the component takes up space in the layout, which is controlled by 'includeInLayout'. * We usually want to set them together, so this does that for us. * @return the new visible setting. */ public static function setVisible (component :UIComponent, visible :Boolean) :Boolean { component.visible = visible; component.includeInLayout = visible; return visible; } } }