// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.tile; import java.awt.Graphics2D; import java.awt.Transparency; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.HashMap; import com.samskivert.util.QuickSort; import com.threerings.media.image.ImageUtil; import com.threerings.media.tile.TileUtil; import static com.threerings.jme.Log.log; /** * Computes fringe tile images according to the rules in an associated * fringe configuration. */ public class TileFringer { public static interface TileSource { /** Returns the type of tile at the specified coordinates or -1 if * there is no tile at this coordinate. */ public String getTileType (int x, int y); /** Returns the tile type to use when a coordinate has no tile. */ public String getDefaultType (); } public static interface ImageSource extends ImageUtil.ImageCreator { /** Creates a blank image into which various fringe images will be * composited. */ public BufferedImage createImage ( int width, int height, int transparency); /** Returns the source image for a tile of the specified type. * This can be randomly selected and change from call to call. */ public BufferedImage getTileSource (String type); /** Returns the named fringe source image (one long strip). */ public BufferedImage getFringeSource (String name); } /** * Creates a fringer that will fringe according to the rules in the * supplied configuration. */ public TileFringer (FringeConfiguration config, ImageSource isrc) { _config = config; _isrc = isrc; } /** * Computes, creates and returns the base tile with the appropriate * fringe imagery applied to it for the specified location. * * @param masks used to cache intermediate images of tiles cut out * using a fringe mask. */ public BufferedImage getFringeTile ( TileSource tiles, int col, int row, HashMap masks) { // get the type of the tile we are considering String baseType = tiles.getTileType(col, row); if (baseType == null) { baseType = tiles.getDefaultType(); } // start with an empty fringer list FringerRec fringers = null; // walk through our influence tiles for (int y = row - 1, maxy = row + 2; y < maxy; y++) { for (int x = col - 1, maxx = col + 2; x < maxx; x++) { // we sensibly do not consider ourselves if ((x == col) && (y == row)) { continue; } // determine the type of our fringing neighbor String fringerType = tiles.getTileType(x, y); if (fringerType == null) { fringerType = tiles.getDefaultType(); } // determine if it fringes on our tile int pri = _config.fringesOn(fringerType, baseType); if (pri == -1) { continue; } FringerRec fringer = (fringers == null) ? null : fringers.find(fringerType); if (fringer == null) { fringer = fringers = new FringerRec(fringerType, pri, fringers); } // now turn on the appropriate fringebits int dy = y - row, dx = x - col; fringer.bits |= FLAGMATRIX[dy*3+dx+4]; } } // if nothing fringed, we're done if (fringers == null) { return null; } // otherwise compose a fringe tile from the specified fringes return composeFringeTile( baseType, fringers.toArray(), masks, TileUtil.getTileHash(col, row)); } /** * Compose a fringe tile out of the various fringe images needed. */ protected BufferedImage composeFringeTile ( String baseType, FringerRec[] fringers, HashMap masks, int hashValue) { // sort the array so that higher priority fringers get drawn first QuickSort.sort(fringers); BufferedImage source = _isrc.getTileSource(baseType); if (source == null) { log.warning("Missing source tile [type=" + baseType + "]."); return null; } BufferedImage ftimg = _isrc.createImage( source.getWidth(), source.getHeight(), Transparency.OPAQUE); Graphics2D gfx = (Graphics2D)ftimg.getGraphics(); try { // start with the base tile image gfx.drawImage(source, 0, 0, null); // and stamp the fringers on top of it for (int ii = 0; ii < fringers.length; ii++) { int[] indexes = getFringeIndexes(fringers[ii].bits); for (int jj = 0; jj < indexes.length; jj++) { stampTileImage(gfx, fringers[ii].fringerType, indexes[jj], masks, hashValue); } } } finally { gfx.dispose(); } return ftimg; } /** * Looks up or creates the appropriate fringe mask and draws it into * the supplied graphics context. */ protected void stampTileImage ( Graphics2D gfx, String fringerType, int index, HashMap masks, int hashValue) { FringeConfiguration.FringeRecord frec = _config.getFringe(fringerType, hashValue); BufferedImage fsimg = (frec == null) ? null : _isrc.getFringeSource(frec.name); if (fsimg == null) { log.warning("Missing fringe source image [type=" + fringerType + ", hash=" + hashValue + ", frec=" + frec + "]."); return; } if (frec.mask) { // it's a mask; look for it in the cache String maskkey = fringerType + ":" + frec.name + ":" + index; BufferedImage mimg = (BufferedImage)masks.get(maskkey); if (mimg == null) { BufferedImage fsrc = getSubimage(fsimg, index); BufferedImage bsrc = _isrc.getTileSource(fringerType); mimg = ImageUtil.composeMaskedImage(_isrc, fsrc, bsrc); masks.put(maskkey, mimg); } gfx.drawImage(mimg, 0, 0, null); } else { // this is a non-mask image so just use the data from the // fringe source image directly gfx.drawImage(getSubimage(fsimg, index), 0, 0, null); } } /** * Returns the indexth tile image from the supplied * source image. The source image is assumed to be a single strip of * tile images, each with equal width and height. */ protected BufferedImage getSubimage (BufferedImage source, int index) { int size = source.getHeight(), x = size * index; return source.getSubimage(x, 0, size, size); } /** * Get the fringe index specified by the fringebits. If no index * is available, try breaking down the bits into contiguous regions of * bits and look for indexes for those. */ protected int[] getFringeIndexes (int bits) { int index = BITS_TO_INDEX[bits]; if (index != -1) { int[] ret = new int[1]; ret[0] = index; return ret; } // otherwise, split the bits into contiguous components // look for a zero and start our first split int start = 0; while ((((1 << start) & bits) != 0) && (start < NUM_FRINGEBITS)) { start++; } if (start == NUM_FRINGEBITS) { // we never found an empty fringebit, and since index (above) // was already -1, we have no fringe tile for these bits.. sad. return new int[0]; } ArrayList indexes = new ArrayList(); int weebits = 0; for (int ii=(start + 1) % NUM_FRINGEBITS; ii != start; ii = (ii + 1) % NUM_FRINGEBITS) { if (((1 << ii) & bits) != 0) { weebits |= (1 << ii); } else if (weebits != 0) { index = BITS_TO_INDEX[weebits]; if (index != -1) { indexes.add(Integer.valueOf(index)); } weebits = 0; } } if (weebits != 0) { index = BITS_TO_INDEX[weebits]; if (index != -1) { indexes.add(Integer.valueOf(index)); } } int[] ret = new int[indexes.size()]; for (int ii=0; ii < ret.length; ii++) { ret[ii] = ((Integer) indexes.get(ii)).intValue(); } return ret; } /** A record for holding information about a particular fringe as * we're computing what it will look like. */ protected static class FringerRec implements Comparable { public String fringerType; public int priority; public int bits; public FringerRec next; public FringerRec (String type, int pri, FringerRec next) { fringerType = type; priority = pri; this.next = next; } public FringerRec find (String type) { if (fringerType.equals(type)) { return this; } else if (next != null) { return next.find(type); } else { return null; } } public FringerRec[] toArray () { return toArray(0); } public int compareTo (Object o) { return priority - ((FringerRec) o).priority; } public String toString () { return "[type=" + fringerType + ", pri=" + priority + ", bits=" + Integer.toString(bits, 16) + "]"; } protected FringerRec[] toArray (int index) { FringerRec[] array; if (next == null) { array = new FringerRec[index+1]; } else { array = next.toArray(index+1); } array[index] = this; return array; } } protected static final int NORTH = 1 << 0; protected static final int NORTHEAST = 1 << 1; protected static final int EAST = 1 << 2; protected static final int SOUTHEAST = 1 << 3; protected static final int SOUTH = 1 << 4; protected static final int SOUTHWEST = 1 << 5; protected static final int WEST = 1 << 6; protected static final int NORTHWEST = 1 << 7; protected static final int NUM_FRINGEBITS = 8; /** A matrix mapping adjacent tiles to which fringe bits they affect. * (x and y are offset by +1, since we can't have -1 as an array index). * These are "upside down" thanks to OpenGL. */ protected static final int[] FLAGMATRIX = { SOUTHWEST, (SOUTHEAST | SOUTH | SOUTHWEST), SOUTHEAST, (NORTHWEST | WEST | SOUTHWEST), 0, (NORTHEAST | EAST | SOUTHEAST), NORTHWEST, (NORTHWEST | NORTH | NORTHEAST), NORTHEAST, }; /** The fringe tiles we use. These are the 17 possible tiles made up * of continuous fringebits sections. */ protected static final int[] FRINGETILES = { SOUTHEAST, SOUTHWEST | SOUTH | SOUTHEAST, SOUTHWEST, NORTHEAST | EAST | SOUTHEAST, NORTHWEST | WEST | SOUTHWEST, NORTHEAST, NORTHWEST | NORTH | NORTHEAST, NORTHWEST, SOUTHWEST | WEST | NORTHWEST | NORTH | NORTHEAST, NORTHWEST | NORTH | NORTHEAST | EAST | SOUTHEAST, NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST, SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST, NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST, SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST | WEST | SOUTHWEST, SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST | NORTH | NORTHWEST, NORTHWEST | WEST | SOUTHWEST | SOUTH | SOUTHEAST | EAST | NORTHEAST, // all the directions! NORTH | NORTHEAST | EAST | SOUTHEAST | SOUTH | SOUTHWEST | WEST | NORTHWEST }; /** A reverse map of the {@link #FRINGETILES} array, for quickly * looking up which tile we want. */ protected static final int[] BITS_TO_INDEX; // Construct the BITS_TO_INDEX array. static { int num = (1 << NUM_FRINGEBITS); BITS_TO_INDEX = new int[num]; // first clear everything to -1 (meaning there is no tile defined) for (int ii=0; ii < num; ii++) { BITS_TO_INDEX[ii] = -1; } // then fill in with the defined tiles. for (int ii=0; ii < FRINGETILES.length; ii++) { BITS_TO_INDEX[FRINGETILES[ii]] = ii; } } protected ImageSource _isrc; protected FringeConfiguration _config; }