// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flex { import flash.events.Event; import mx.controls.ComboBox; import mx.events.ListEvent; import com.threerings.util.CommandEvent; /** * A combo box that dispatches a command (or calls a function) when it is toggled. NOTE: Unlike the * other Command* controls, CommandComboBox does not guarantee that the CommandEvent is dispatched * after notifying all other listeners. */ public class CommandComboBox extends ComboBox { /** * Create a command combobox. The 'data' attribute of the selectedItem object is used as * an argument of the command or function. * * @param cmdOrFn either a String, which will be the CommandEvent command to dispatch, * or a function, which will be called when changed. */ public function CommandComboBox (cmdOrFn :* = null) { CommandButton.validateCmd(cmdOrFn); _cmdOrFn = cmdOrFn; addEventListener(ListEvent.CHANGE, handleChange); } /** * Set the command and argument to be issued when this button is pressed. */ public function setCommand (cmd :String) :void { _cmdOrFn = cmd; } /** * Set a callback function to call when the button is pressed. */ public function setCallback (fn :Function) :void { _cmdOrFn = fn; } protected function handleChange (event :ListEvent) :void { CommandEvent.dispatch(this, _cmdOrFn, this.selectedItem.data); } /** The command (String) to submit, or the function (Function) to call * when changed, */ protected var _cmdOrFn :Object; } }