// // $Id: CommandButton.as 408 2008-02-06 01:03:55Z ray $ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flex { import flash.events.MouseEvent; import mx.controls.CheckBox; import com.threerings.util.CommandEvent; /** * A checkbox that dispatches a command (or calls a function) when it is toggled. */ public class CommandCheckBox extends CheckBox { /** * Create a command checkbox. * * @param label the label text for the checkbox. * @param cmdOrFn either a String, which will be the CommandEvent command to dispatch, * or a function, which will be called when clicked. * @param arg the argument for the CommentEvent or the function. If the arg is an Array * then those parameters are used for calling the function. * Note that if arg is null, the actual argument passed will be the 'selected' state of the * checkbox. If you really want to call a method with no args, specify arg as an emtpy Array. */ public function CommandCheckBox (label :String = null, cmdOrFn :* = null, arg :Object = null) { CommandButton.validateCmd(cmdOrFn); this.label = label; _cmdOrFn = cmdOrFn; _arg = arg; } /** * Set the command and argument to be issued when this button is pressed. */ public function setCommand (cmd :String, arg :Object = null) :void { _cmdOrFn = cmd; _arg = arg; } /** * Set a callback function to call when the button is pressed. */ public function setCallback (fn :Function, arg :Object = null) :void { _cmdOrFn = fn; _arg = arg; } override protected function clickHandler (event :MouseEvent) :void { super.clickHandler(event); CommandButton.processCommandClick(this, event, _cmdOrFn, _arg); } /** The command (String) to submit, or the function (Function) to call * when clicked, */ protected var _cmdOrFn :Object; /** The argument that accompanies our command. */ protected var _arg :Object; } }