// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.miso.tile { import com.threerings.media.tile.TileManager; import com.threerings.util.Set; /** * Extends the basic tile manager and provides support for automatically generating fringes in * between different types of base tiles in a scene. */ public class MisoTileManager extends TileManager { public function setFringer (fringer :AutoFringer) :void { _fringer = fringer; } public function getFringer () :AutoFringer { return _fringer; } override public function ensureLoaded (tileSets :Set, completeCallback :Function, progressCallback :Function) :void { // Get those we'll use to fringe with us, too. var fringeSets :Set = _fringer.getFringeSets(tileSets); fringeSets.forEach(function (tsetId :int) :void { tileSets.add(tsetId); }); super.ensureLoaded(tileSets, completeCallback, progressCallback); } protected var _fringer :AutoFringer; } }