// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.util; import com.jme.scene.Node; import com.jme.scene.Spatial; /** * Performs a depth-first scene graph traversal looking for {@link Spatial}s * of a given class. */ public abstract class SpatialVisitor { public SpatialVisitor (Class type) { _type = type; } /** * Traverses the given node in depth-first order, calling {@link #visit} * for each {@link Spatial} of the configured class encountered. */ public void traverse (Spatial spatial) { if (_type.isInstance(spatial)) { visit(_type.cast(spatial)); } if (spatial instanceof Node) { Node node = (Node)spatial; for (int ii = 0, nn = node.getQuantity(); ii < nn; ii++) { traverse(node.getChild(ii)); } } } /** * Called once for each {@link Spatial} of the configured class in the * scene graph. */ protected abstract void visit (T child); /** The type of spatial of interest. */ protected Class _type; }