// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flash { import flash.display.DisplayObject; /** * An Animation that linearly transitions the alpha attribute of a given display object from * one value to another and optionally executes a callback function when the transition is * complete. */ public class AlphaFade extends AnimationImpl { /** * Constructs a new AlphaFade instance. The alpha values should lie in [0, 1] and the * duration is measured in milliseconds. */ public function AlphaFade (disp :DisplayObject, from :Number = 0, to :Number = 1, duration :Number = 1, done :Function = null) { _disp = disp; _from = from; _to = to; _duration = duration; _done = done; } override public function updateAnimation (elapsed :Number) :void { if (elapsed < _duration) { _disp.alpha = _from + ((_to - _from) * elapsed) / _duration; return; } _disp.alpha = _to; stopAnimation(); if (_done != null) { _done(); } } protected var _disp :DisplayObject; protected var _from :Number; protected var _to :Number; protected var _duration :Number; protected var _done :Function; } }