// // Nenya library - tools for developing networked games // Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast { import com.threerings.util.Hashable; /** Used to cache composited frames for a particular action and * orientation. */ public class CompositedFramesKey implements Hashable { public function CompositedFramesKey (owner :CompositedActionFrames, orient :int) { _orient = orient; _owner = owner; } public function setOrient (orient :int) :void { _orient = orient; } public function getOwner () :CompositedActionFrames { return _owner; } public function equals (other :Object) :Boolean { var okey :CompositedFramesKey = CompositedFramesKey(other); return ((getOwner() == okey.getOwner()) && (_orient == okey._orient)); } public function hashCode () :int { return _owner.hashCode() ^ _orient; } protected var _orient :int; protected var _owner :CompositedActionFrames; } }