// // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.cast { /** * Actions are referenced by name and this interface defines constants for * standard actions and action suffixes used by the shadow and cropping * support. */ public class StandardActions { /** The name of the standard standing action. */ public static const STANDING :String = "standing"; /** The name of the standard walking action. */ public static const WALKING :String = "walking"; /** A special action sub-type for shadow imagery. */ public static const SHADOW_TYPE :String = "shadow"; /** A special action sub-type for crop imagery. */ public static const CROP_TYPE :String = "crop"; } }