// // $Id$ // // Narya library - tools for developing networked games // Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/narya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.jme.model; import java.io.IOException; import java.io.ObjectInput; import java.io.ObjectOutput; import java.util.Properties; import com.jme.math.Quaternion; import com.jme.math.Vector3f; import com.jme.scene.Controller; import com.jme.scene.Spatial; import com.samskivert.util.StringUtil; import com.threerings.jme.Log; /** * A procedural animation that rotates a node around at a constant angular * velocity. */ public class Rotator extends ModelController { @Override // documentation inherited public void configure (Properties props, Spatial target) { super.configure(props, target); String axisstr = props.getProperty("axis", "x"), velstr = props.getProperty("velocity", "3.14"); if (axisstr.equalsIgnoreCase("x")) { _axis = Vector3f.UNIT_X; } else if (axisstr.equalsIgnoreCase("y")) { _axis = Vector3f.UNIT_Y; } else if (axisstr.equalsIgnoreCase("z")) { _axis = Vector3f.UNIT_Z; } else { float[] axis = StringUtil.parseFloatArray(axisstr); if (axis != null && axis.length == 3) { _axis = new Vector3f(axis[0], axis[1], axis[2]).normalizeLocal(); } else { Log.warning("Invalid rotation axis [axis=" + axisstr + "]."); } } try { _velocity = Float.parseFloat(velstr); } catch (NumberFormatException e) { Log.warning("Invalid angular velocity [velocity=" + velstr + "]."); } } // documentation inherited public void update (float time) { if (!isActive()) { return; } _rot.fromAngleNormalAxis(time * _velocity, _axis); _target.getLocalRotation().multLocal(_rot); } @Override // documentation inherited public Controller putClone ( Controller store, Model.CloneCreator properties) { Rotator rstore; if (store == null) { rstore = new Rotator(); } else { rstore = (Rotator)store; } super.putClone(rstore, properties); rstore._axis = _axis; rstore._velocity = _velocity; return rstore; } // documentation inherited from interface Externalizable public void writeExternal (ObjectOutput out) throws IOException { super.writeExternal(out); out.writeObject(_axis); out.writeFloat(_velocity); } // documentation inherited from interface Externalizable public void readExternal (ObjectInput in) throws IOException, ClassNotFoundException { super.readExternal(in); _axis = (Vector3f)in.readObject(); _velocity = in.readFloat(); } /** The axis about which to rotate. */ protected Vector3f _axis; /** The velocity at which to rotate in radians per second. */ protected float _velocity; /** A temporary quaternion. */ protected Quaternion _rot = new Quaternion(); private static final long serialVersionUID = 1; }