// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://code.google.com/p/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.flex { import mx.effects.effectClasses.ActionEffectInstance; public class FunctionEffectInstance extends ActionEffectInstance { public function FunctionEffectInstance (target :Object) { super(target); } /** The function to call. */ public var func :Function; /** The args to pass. */ public var args :Array; override public function play () :void { super.play(); // call the function! func.apply(null, args); // and we're done finishRepeat(); } } }