// // $Id$ // // Nenya library - tools for developing networked games // Copyright (C) 2002-2009 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/nenya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.miso.client; import java.util.Collection; import java.awt.Graphics2D; import java.awt.Rectangle; import javax.swing.Icon; /** * Draws something to indicate a fascinating, clickable object in a scene. */ public interface SceneObjectIndicator { /** * Returns the bounds of the indicator when drawn. */ public Rectangle getBounds (); /** * Positions the indicator in the scene in relation to key */ public void layout (Graphics2D gfx, SceneObject key, Rectangle viewBounds); /** * Returns whether the indicator has already been laid out (and thus doesn't need to be again) */ public boolean isLaidOut (); /** * Called when the indicator is removed from the scene. */ public void removed (); /** * Paints the indicator in the scene. Always called after * {@link #layout(Graphics2D, SceneObject, Rectangle, Collection)} */ public void paint (Graphics2D gfx); /** * Updates the Icon and text for the indicator. */ public void update (Icon icon, String tiptext); }