Commit Graph

3 Commits

Author SHA1 Message Date
Andrzej Kapolka f8c230df6f Added option to depth-sort the triangles in transparent meshes. I tried
to optimize this, and seems reasonably fast, but not fast enough to 
enable it for all transparent meshes.  Hopefully the artists can improve 
performance by merging meshes together, and we can strike a happy 
balance between sorting by mesh and sorting by triangles.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@29 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-23 23:14:38 +00:00
Andrzej Kapolka a6aab0c177 Added options for specifying the filter and mipmap parameters for model
textures, as well as for using an emissive map.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@27 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-22 20:23:42 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00