Commit Graph

3 Commits

Author SHA1 Message Date
Andrzej Kapolka 45df6d814b Use VBOs for vertices, indices when using shaders; multiply vertices by
weights even if we only have one weight per vertex.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@232 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-09 19:51:32 +00:00
Andrzej Kapolka 742dc30f9e Basic support for skinning with GLSL shaders. Still need to work out
how to handle different lighting arrangements and complex materials 
(e.g., the metal effect for the Iron Plate).


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-08 01:50:07 +00:00
Michael Bayne 18b12b3240 Handle resource bits.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@2 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:58:45 +00:00