Commit Graph

2 Commits

Author SHA1 Message Date
Dave Hoover a21a692f31 I swear; sometime before 2011 I'll be done stumbling across ways my
copyright updating missed things


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@871 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-01-06 01:11:06 +00:00
Andrzej Kapolka 124af1e0b1 Use a fragment shader as well as a vertex shader for the skinned meshes.
I tracked the ATI slowdown down to using a vertex shader in combination 
with fixed function fog.  Also cleaned up ShaderConfig a little.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@244 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-14 20:13:39 +00:00