Commit Graph

6 Commits

Author SHA1 Message Date
Michael Bayne a8de5bb789 A whole bunch of refactoring to support a MediaOverlay which will allow us to
render sprites and animations anywhere in the frame for those times when you
just need to draw outside the lines.

The actual MediaOverlay isn't done yet, but all the refactoring to support it
is done, so the rest should be easy. In theory this shouldn't break anything
(like the Yohoho build), but we're about to find out.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 01:09:53 +00:00
Mike Thomas 71259f2ceb Protect from an NPE if we find no graphics yet at sprite initialization time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@106 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-20 20:05:09 +00:00
Michael Bayne b44864c506 Some fiddling to support a potential wacky project.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@104 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-19 21:45:43 +00:00
Michael Bayne 7850123988 Factored some duplicated code into a shared method that can be used to easily
and efficiently dirty old and new bounds when our bounds change.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@88 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:51:41 +00:00
Ray Greenwell bb05bd3f3f Use the samskivert Predicate.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@39 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-28 18:39:13 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00