unneeded imports.
I've got partially completed patches for narya & vilya, too, but nenya was the
only one that wound up in a decent state after a friday evening puttering at it,
killing time waiting on other things to finish.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@572 ed5b42cb-e716-0410-a449-f6a68f950b19
naturalOrder() which allows media to use a more consistent "same render order"
order resolution value than Object.hashCode().
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@248 ed5b42cb-e716-0410-a449-f6a68f950b19
I'd really prefer to put this in the sprite package, but putting it here means I don't have to publicize the willStart/willFinish/didFinish functions on Animation. I'm open to suggestions for better solutions to that one...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@96 ed5b42cb-e716-0410-a449-f6a68f950b19
and efficiently dirty old and new bounds when our bounds change.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@88 ed5b42cb-e716-0410-a449-f6a68f950b19