how to handle different lighting arrangements and complex materials
(e.g., the metal effect for the Iron Plate).
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19
relative position throughout all animations. Also, don't include
transforms in the animations for nodes that never move.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@218 ed5b42cb-e716-0410-a449-f6a68f950b19
node name instead of the identity, to ensure consistent ordering.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@77 ed5b42cb-e716-0410-a449-f6a68f950b19
of version safety (meaning we won't necessarily have to recompile all
the models when we add a new field) and should help avoid the frequent
binary changes to which Java serialization is prone.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
all the units with this; there's a chance some of the animations will
have to be re-exported if they mistakenly omit nodes.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
mesh descendants so that marker geometries can start effects going.
Added an option for controllers to avoid accumulating time when
offscreen in order to avoid systems' overcompensating for lost time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@22 ed5b42cb-e716-0410-a449-f6a68f950b19