Commit Graph

10 Commits

Author SHA1 Message Date
Michael Bayne 8fc55ee79b A bunch of Eclipse facilitated cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@734 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-12-09 02:00:28 +00:00
Michael Bayne e00b4ddd6b Switch to new logging API.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@510 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-27 22:55:10 +00:00
Andrzej Kapolka 742dc30f9e Basic support for skinning with GLSL shaders. Still need to work out
how to handle different lighting arrangements and complex materials 
(e.g., the metal effect for the Iron Plate).


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@229 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-08 01:50:07 +00:00
Andrzej Kapolka 072926f814 Merge meshes in animated models by finding ones that maintain the same
relative position throughout all animations.  Also, don't include 
transforms in the animations for nodes that never move.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@218 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-01 23:36:23 +00:00
Michael Bayne b6f5317ad2 More header patrol.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Andrzej Kapolka cfe8c0f2df Updated to reflect changes in JME and changed hashCode to hash on the
node name instead of the identity, to ensure consistent ordering.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@77 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-16 23:11:27 +00:00
Andrzej Kapolka 09627624c6 Switch to using JME's serialization mechanism, which promises a degree
of version safety (meaning we won't necessarily have to recompile all 
the models when we add a new field) and should help avoid the frequent 
binary changes to which Java serialization is prone.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-07 03:14:35 +00:00
Andrzej Kapolka 7f92496425 Hide nodes not included as targets in an animation. I haven't tested
all the units with this; there's a chance some of the animations will 
have to be re-exported if they mistakenly omit nodes.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-03 18:21:28 +00:00
Andrzej Kapolka 4948b4c2fc Use a different flag than CULL_ALWAYS to indicate that nodes have no
mesh descendants so that marker geometries can start effects going.  
Added an option for controllers to avoid accumulating time when 
offscreen in order to avoid systems' overcompensating for lost time.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@22 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-02 23:52:42 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00