Commit Graph

14 Commits

Author SHA1 Message Date
Dave Hoover 81dcd90c1a Simplify and combine fading out for both moving and stationary sprites.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@276 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-18 18:47:37 +00:00
Charlie Groves 7fdd8fee17 Add the ability to fade the sprite out without a path and fix fading out with a path so that it's actually fading out instead of fading in
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@272 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-11 23:49:04 +00:00
Dave Hoover 717dc79c02 Tabs -> spaces
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@268 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-06-26 00:07:47 +00:00
Michael Bayne acea29604d Make AbstractMedia implement Comparable instead of using a comparator. Added
naturalOrder() which allows media to use a more consistent "same render order"
order resolution value than Object.hashCode().


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@248 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-15 17:45:18 +00:00
Michael Bayne 9a30debf42 Type safety and widening.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@246 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-15 16:59:58 +00:00
Michael Bayne b6f5317ad2 More header patrol.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Dave Hoover 120e9c0db9 Actually substitute keywords (these files are chock full of stale $Id$ tags)
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@119 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-24 00:22:12 +00:00
Michael Bayne 088bc4b88b Fix initialization ordering problems in MetaMediaManager ->
Sprite/AnimationManager -> AbstractMediaManager.

A smidgen more progress on MediaOverlay, but we need to get these bits checked
in ASAP.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@114 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 02:10:30 +00:00
Michael Bayne a8de5bb789 A whole bunch of refactoring to support a MediaOverlay which will allow us to
render sprites and animations anywhere in the frame for those times when you
just need to draw outside the lines.

The actual MediaOverlay isn't done yet, but all the refactoring to support it
is done, so the rest should be easy. In theory this shouldn't break anything
(like the Yohoho build), but we're about to find out.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-01-20 01:09:53 +00:00
Mike Thomas 71259f2ceb Protect from an NPE if we find no graphics yet at sprite initialization time.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@106 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-20 20:05:09 +00:00
Michael Bayne b44864c506 Some fiddling to support a potential wacky project.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@104 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-19 21:45:43 +00:00
Michael Bayne 7850123988 Factored some duplicated code into a shared method that can be used to easily
and efficiently dirty old and new bounds when our bounds change.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@88 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:51:41 +00:00
Ray Greenwell bb05bd3f3f Use the samskivert Predicate.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@39 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-28 18:39:13 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00