Mike Thomas
3d70c731a5
Get AS fringing actually working. We end up with a double-layer of sprites on the base tiles for the background as one and all the fringing as another. This is definitely pretty slow in the debug player, so still need to track down what's spending all that time.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@954 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-15 19:03:55 +00:00
Ray Greenwell
6a064af9dc
Declare the return type for these functions.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@953 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-14 19:38:01 +00:00
Mike Thomas
f7befa1fae
Working with the callbacks to be able to translate images is way more exciting than I really appreciate. But hey, this theoretically should be happier now.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@950 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 23:43:41 +00:00
Mike Thomas
263cc28f99
First checkpoint commit of fringing in AS. This still needs testing and some callback-wrangling related to getting tile images.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@947 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-13 06:08:25 +00:00
Mike Thomas
e3c79a6be8
First pass at getting miso working with actual tiles and tileset data.
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Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-01 22:27:37 +00:00