Dave Hoover
5f1eed7b94
Add in @Overrides across the board, clean up the comments around them some, and remove
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unneeded imports.
I've got partially completed patches for narya & vilya, too, but nenya was the
only one that wound up in a decent state after a friday evening puttering at it,
killing time waiting on other things to finish.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@572 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-07-14 18:19:23 +00:00
Charlie Groves
e003d97535
Break the code for completing a fade into a method so subclasses can override it and do what they will when it finishes.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@284 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-08-10 22:00:50 +00:00
Dave Hoover
81dcd90c1a
Simplify and combine fading out for both moving and stationary sprites.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@276 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-18 18:47:37 +00:00
Charlie Groves
7fdd8fee17
Add the ability to fade the sprite out without a path and fix fading out with a path so that it's actually fading out instead of fading in
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@272 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-07-11 23:49:04 +00:00
Michael Bayne
b6f5317ad2
More header patrol.
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git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@158 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-02-24 00:38:17 +00:00
Michael Bayne
c2117ee86d
Behold, Nenya, Ring of Water and repository for our media and animation related
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goodies, both Java 2D and LWJGL/JME 3D.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00