is over a link. Similar in concept to some code that lived in msoy,
but that special code was tied into the RoomView, which just ain't right
for the chat system, and made it not work the same in games.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@778 ed5b42cb-e716-0410-a449-f6a68f950b19
I find this super annoying about flash:
for (propName in objRef) { // this works fine if objRef is null
if (propName in objRef) { // this NPEs if objRef is null
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@634 ed5b42cb-e716-0410-a449-f6a68f950b19
So that Robert stops breaking the UI with his ridiculously long names...
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@558 ed5b42cb-e716-0410-a449-f6a68f950b19
thought it would be fun for everyone to guess.
- Added a static method to track TextFields and ensure that only
one of those tracked ever has a selection.
- On linux, automatically put selected text (in one of these tracked
TextFields) into the clipboard. Untested: it at least doesn't work with
the standalone player.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@251 ed5b42cb-e716-0410-a449-f6a68f950b19