I had a subclass loading the new zip files that will be remixable avatars,
but that's going to have to be restructured (complexity++) for security
reasons.
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itself issues a security warning. This is the value to check to SEE if
a security exception would be thrown. So things worked, but now that I'm
testing security locally I cannot tolerate 10,000 warnings about security
filling my trace log, obliterating any other debug logging.
Hack it: just remember if we're loading an image and check that value later.
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the maximum size and the actual SWF frame size in each dimensions.
This may break some avatars that were smaller than full size but
drawing a little outside their bounds to the right or bottom. Probably
nobody was actually depending on this bug..
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I was hoping to have our nice transparent-pixels-don't-count hitting
for every media container, including any game icon decoration over
an avatar's head, but after moving this I remembered that it may
be pointless, as it *never matters*- flash simply doesn't use this
method to test mouse-overness. So it may be moot, unless we do mouse-over
polling like we do in the RoomView, which is too expensive to do everywhere..
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between an MsoySprite that does not have any WhirledControl subclass in it
and those that do, but are just not yet fully loaded.
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God, what a disaster. I'd say the right thing to do would be to add the
mask directly to the media container, but we rely in a few places on being
able to easily decorate the media container by winging other objects off
the edges, and we don't want to just create one mask that's big enough for
the user media as well as our decorations (because then malicious user
media could alter what the user perceives as our decorations).
Perhaps the right thing to do is make MsoySprite not be a subclass
of MediaContainer, but contain one. That's a refactor I won't be
rabbit-holing right now, thankyou.
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