Commit Graph

8 Commits

Author SHA1 Message Date
Michael Bayne b44864c506 Some fiddling to support a potential wacky project.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@104 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-19 21:45:43 +00:00
Mike Thomas 493e1f1a8b New type of sprite that wraps an animation. This is useful for moving animations. It's also useful, thanks to some wackiness in the MediaPanel for making animations appear in appropriate places in the render order compared to sprites.
I'd really prefer to put this in the sprite package, but putting it here means I don't have to publicize the willStart/willFinish/didFinish functions on Animation.  I'm open to suggestions for better solutions to that one...


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@96 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-16 00:51:03 +00:00
Michael Bayne 4ae22890bf Use our surprisingly handy new method.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@90 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:58:04 +00:00
Michael Bayne cd97adf00b Track bounds changes for our underlying sprite in such a way that we dirty
things properly if they do. Simply stealing our target sprite's _bounds will
not result in the necessary calls to addDirtyRegion() if they change due to
calls to setLocation() on our (now unmanaged) target sprite.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@89 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:52:54 +00:00
Michael Bayne 7850123988 Factored some duplicated code into a shared method that can be used to easily
and efficiently dirty old and new bounds when our bounds change.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@88 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:51:41 +00:00
Michael Bayne 8286ef88c4 Patch to BobbleAnimation (which we don't seem to use anywhere) from nvanderh.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@87 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:25:23 +00:00
Michael Bayne 562b1f11ab Patch from nvanderh: handle dirtying properly if our bounds change between
frames.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@86 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-12-05 06:21:33 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00