Commit Graph

4 Commits

Author SHA1 Message Date
Andrzej Kapolka 09627624c6 Switch to using JME's serialization mechanism, which promises a degree
of version safety (meaning we won't necessarily have to recompile all 
the models when we add a new field) and should help avoid the frequent 
binary changes to which Java serialization is prone.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-07 03:14:35 +00:00
Andrzej Kapolka 7f92496425 Hide nodes not included as targets in an animation. I haven't tested
all the units with this; there's a chance some of the animations will 
have to be re-exported if they mistakenly omit nodes.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-03 18:21:28 +00:00
Andrzej Kapolka 4948b4c2fc Use a different flag than CULL_ALWAYS to indicate that nodes have no
mesh descendants so that marker geometries can start effects going.  
Added an option for controllers to avoid accumulating time when 
offscreen in order to avoid systems' overcompensating for lost time.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@22 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-02 23:52:42 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00