Commit Graph

4 Commits

Author SHA1 Message Date
Andrzej Kapolka 09627624c6 Switch to using JME's serialization mechanism, which promises a degree
of version safety (meaning we won't necessarily have to recompile all 
the models when we add a new field) and should help avoid the frequent 
binary changes to which Java serialization is prone.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@71 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-11-07 03:14:35 +00:00
Andrzej Kapolka 7f92496425 Hide nodes not included as targets in an animation. I haven't tested
all the units with this; there's a chance some of the animations will 
have to be re-exported if they mistakenly omit nodes.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@24 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-08-03 18:21:28 +00:00
Andrzej Kapolka 6883bf966d Removed the code to get the emitter direction from the geometry normal
(in favor of simply using the target's rotation) and added a flag to 
prevent culling the target.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@20 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-07-28 03:15:28 +00:00
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00