pixels so that I'd receive mouse clicks. While contemplating how bitchy
to be in my check-in comment, I wondered why I hadn't needed this when
the video was hosted inside a MediaContainer. It occurred to me that perhaps
the mask was helping, and sure enough: a sprite's mask helps define the
bounds of the sprite for mouse event purposes.
That's really good to know. I'll have to experiment further.
So: set up a mask on the VideoDisplayer, for no other reason than to
be informed of mouse events in all cases.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@175 ed5b42cb-e716-0410-a449-f6a68f950b19
- Allow CommandButtons to be set up with callback too. That's much
easier than adding a mouse listener, bla bla.
- Cleaned up CommandMenu's grabbing of menu properties.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@172 ed5b42cb-e716-0410-a449-f6a68f950b19
- While Menu.popUpMenu() takes a DisplayObjectContainer as a parent,
it will hork unless the parent is really a UIComponent.
Omit that parameter from our convenience function and allow the parent
to be set to the application.
- Changed show() with no args to show at the mouse location.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@131 ed5b42cb-e716-0410-a449-f6a68f950b19
is the first time I've felt a real benefit to using flex. It's standard!
People are fixing the deficiencies!
- Have CommandMenu extend that, and Bob's your uncle!
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@128 ed5b42cb-e716-0410-a449-f6a68f950b19