Rename all the media.SoundManager stuff to variants on SoundPlayer to conflict
less with openal.SoundManager. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@625 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
@@ -1,865 +0,0 @@
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//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.sound;
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import static com.threerings.media.Log.log;
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import java.io.ByteArrayInputStream;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.FilenameFilter;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.HashMap;
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import javax.sound.sampled.AudioFormat;
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import javax.sound.sampled.AudioInputStream;
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import javax.sound.sampled.AudioSystem;
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import javax.sound.sampled.DataLine;
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import javax.sound.sampled.FloatControl;
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import javax.sound.sampled.Line;
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.SourceDataLine;
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import javax.sound.sampled.UnsupportedAudioFileException;
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import org.apache.commons.io.IOUtils;
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import com.samskivert.util.LRUHashMap;
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import com.samskivert.util.Queue;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.RunQueue;
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import com.samskivert.util.StringUtil;
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import com.samskivert.swing.RuntimeAdjust;
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import com.threerings.media.MediaPrefs;
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import com.threerings.resource.ResourceManager;
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/**
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* Manages the playing of audio files via the Java Sound APIs.
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*/
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public class SoundManager extends AbstractSoundManager
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{
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/** A pan value indicating that a sound should play from the left only. */
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public static final float PAN_LEFT = -1f;
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/** A pan value indicating that a sound should play from the right only. */
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public static final float PAN_RIGHT = 1f;
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/** A pan value indicating that a sound should play from center. */
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public static final float PAN_CENTER = 0f;
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/**
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* Create instances of this for your application to differentiate
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* between different types of sounds.
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*/
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public static class SoundType
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{
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/**
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* Construct a new SoundType.
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* Which should be a static variable stashed somewhere for the entire application to share.
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*
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* @param strname a short string identifier, preferably without spaces.
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*/
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public SoundType (String strname)
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{
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_strname = strname;
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}
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@Override
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public String toString ()
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{
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return _strname;
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}
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protected String _strname;
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}
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/**
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* A control for sounds.
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*/
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public static interface Frob
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{
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/**
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* Stop playing or looping the sound.
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* At present, the granularity of this command is limited to the buffer size of the
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* line spooler, or about 8k of data. Thus, if playing an 11khz sample, it could take
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* 8/11ths of a second for the sound to actually stop playing.
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*/
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public void stop ();
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/**
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* Set the volume of the sound.
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*/
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public void setVolume (float vol);
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/**
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* Get the volume of this sound.
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*/
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public float getVolume ();
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/**
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* Set the pan value for the sound. Valid values are
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* -1 for left-only, 0 is centered, all the way to +1 for right-only.
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*/
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public void setPan (float pan);
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/**
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* Get the pan value of this sound.
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*/
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public float getPan ();
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}
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/** The default sound type. */
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public static final SoundType DEFAULT = new SoundType("default");
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/** The default clip cache holds 4 megs. */
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public static final int DEFAULT_CACHE_SIZE = 4 * 1024 * 1024;
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/**
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* Constructs a sound manager.
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*/
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public SoundManager (ResourceManager rmgr)
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{
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this(rmgr, null, null);
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}
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/**
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* Constructs a sound manager with the default clip cache size.
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*
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* @param defaultClipPath The pathname of a sound clip to use as a
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* fallback if another sound clip cannot be located.
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*/
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public SoundManager (ResourceManager rmgr, String defaultClipBundle, String defaultClipPath)
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{
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this(rmgr, defaultClipBundle, defaultClipPath, DEFAULT_CACHE_SIZE);
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}
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/**
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* Constructs a sound manager.
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*
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* @param defaultClipPath The pathname of a sound clip to use as a fallback if another sound
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* clip cannot be located.
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* @param cacheSize the number of bytes of sound clips to cache.
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*/
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public SoundManager (ResourceManager rmgr, String defaultClipBundle, String defaultClipPath,
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int cacheSize)
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{
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this(new SoundLoader(rmgr, defaultClipBundle, defaultClipPath), cacheSize);
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}
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public SoundManager (SoundLoader loader, int cacheSize)
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{
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// save things off
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_loader = loader;
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_clipCache = new LRUHashMap<SoundKey, byte[][]>(cacheSize,
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new LRUHashMap.ItemSizer<byte[][]>() {
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public int computeSize (byte[][] value) {
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int total = 0;
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for (byte[] bs : value) {
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total += bs.length;
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}
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return total;
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}
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});
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}
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@Override
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public void shutdown ()
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{
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// TODO: we need to stop any looping sounds
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synchronized (_queue) {
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_queue.clear();
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if (_spoolerCount > 0) {
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_queue.append(new SoundKey(DIE)); // signal death
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}
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}
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synchronized (_clipCache) {
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_lockedClips.clear();
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_loader.shutdown();
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}
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}
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/**
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* Sets the run queue on which sound should be played.
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*/
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public void setSoundQueue (RunQueue queue)
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{
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_callbackQueue = queue;
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}
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@Override
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public RunQueue getSoundQueue ()
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{
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return _callbackQueue;
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}
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@Override
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public void lock (String pkgPath, String... keys)
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{
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for (int ii=0; ii < keys.length; ii++) {
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enqueue(new SoundKey(LOCK, pkgPath, keys[ii]), (ii == 0));
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}
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}
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@Override
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public void unlock (String pkgPath, String... keys)
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{
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for (int ii = 0; ii < keys.length; ii++) {
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enqueue(new SoundKey(UNLOCK, pkgPath, keys[ii]), (ii == 0));
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}
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}
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// ==== End of public methods ====
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@Override
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protected void play (String pkgPath, String key, float pan)
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{
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addToPlayQueue(new SoundKey(PLAY, pkgPath, key, 0, _clipVol, pan));
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}
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@Override
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protected Frob loop (String pkgPath, String key, float pan)
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{
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return loop(pkgPath, key, pan, LOOP);
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}
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/**
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* Loop the specified sound.
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*/
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protected Frob loop (String pkgPath, String key, float pan, byte cmd)
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{
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SoundKey skey = new SoundKey(cmd, pkgPath, key, 0, _clipVol, pan);
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addToPlayQueue(skey);
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return skey; // it is a frob
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}
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/**
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* Add the sound clip key to the queue to be played.
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*/
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protected void addToPlayQueue (SoundKey skey)
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{
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boolean queued = enqueue(skey, true);
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if (queued) {
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if (_verbose.getValue()) {
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log.info("Sound request [key=" + skey.key + "].");
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}
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} else /* if (_verbose.getValue()) */ {
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log.warning("SoundManager not playing sound because too many sounds in queue " +
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"[key=" + skey + "].");
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}
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}
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/**
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* Enqueue a new SoundKey.
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*/
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protected boolean enqueue (SoundKey key, boolean okToStartNew)
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{
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boolean add;
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boolean queued;
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synchronized (_queue) {
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if (key.cmd == PLAY && _queue.size() > MAX_QUEUE_SIZE) {
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queued = add = false;
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} else {
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_queue.appendLoud(key);
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queued = true;
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add = okToStartNew && (_freeSpoolers == 0) && (_spoolerCount < MAX_SPOOLERS);
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if (add) {
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_spoolerCount++;
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}
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}
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}
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// and if we need a new thread, add it
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if (add) {
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Thread spooler = new Thread("narya SoundManager line spooler") {
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@Override
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public void run () {
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spoolerRun();
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}
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};
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spooler.setDaemon(true);
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spooler.start();
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}
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return queued;
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}
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/**
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* This is the primary run method of the sound-playing threads.
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*/
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protected void spoolerRun ()
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{
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while (true) {
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try {
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SoundKey key;
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synchronized (_queue) {
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_freeSpoolers++;
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key = _queue.get(MAX_WAIT_TIME);
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_freeSpoolers--;
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if (key == null || key.cmd == DIE) {
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_spoolerCount--;
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// if dying and there are others to kill, do so
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if (key != null && _spoolerCount > 0) {
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_queue.appendLoud(key);
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}
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return;
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}
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}
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// process the command
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processKey(key);
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} catch (Exception e) {
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log.warning(e);
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}
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}
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}
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/**
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* Process the requested command in the specified SoundKey.
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*/
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protected void processKey (SoundKey key)
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throws Exception
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{
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switch (key.cmd) {
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case PLAY:
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case LOOP:
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playSound(key);
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break;
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case LOCK:
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if (!isTesting()) {
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synchronized (_clipCache) {
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try {
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getClipData(key); // preload
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// copy cached to lock map
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_lockedClips.put(key, _clipCache.get(key));
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} catch (Exception e) {
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// don't whine about LOCK failures unless we are verbosely logging
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if (_verbose.getValue()) {
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throw e;
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}
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}
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}
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}
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break;
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case UNLOCK:
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synchronized (_clipCache) {
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_lockedClips.remove(key);
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}
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break;
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}
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}
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/**
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* Sets up an audio stream from the given byte array, and gets it to convert itself to PCM
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* data for writing to our output line (if it isn't already that)
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*/
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public static AudioInputStream setupAudioStream (byte[] data)
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throws UnsupportedAudioFileException, IOException
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{
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return setupAudioStream(new ByteArrayInputStream(data));
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}
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/**
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* Sets up an audio stream from the given byte array, and gets it to convert itself to PCM
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* data for writing to our output line (if it isn't already that)
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*/
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public static AudioInputStream setupAudioStream (InputStream in)
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throws UnsupportedAudioFileException, IOException
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{
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AudioInputStream stream = AudioSystem.getAudioInputStream(in);
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AudioFormat format = stream.getFormat();
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if (format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED) {
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stream = AudioSystem.getAudioInputStream(
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new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
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format.getSampleRate(),
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16,
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format.getChannels(),
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format.getChannels() * 2,
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format.getSampleRate(),
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false), stream);
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}
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return stream;
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}
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/**
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* On a spooling thread,
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*/
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protected void playSound (SoundKey key)
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{
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if (!key.running) {
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return;
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}
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key.thread = Thread.currentThread();
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SourceDataLine line = null;
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try {
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// get the sound data from our LRU cache
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byte[] data = getClipData(key);
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if (data == null) {
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return; // borked!
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} else if (key.isExpired()) {
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if (_verbose.getValue()) {
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log.info("Sound expired [key=" + key.key + "].");
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}
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return;
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}
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AudioInputStream stream = setupAudioStream(data);
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if (key.isLoop() && stream.markSupported()) {
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stream.mark(data.length);
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}
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// open the sound line
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AudioFormat format = stream.getFormat();
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line = (SourceDataLine)AudioSystem.getLine(
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new DataLine.Info(SourceDataLine.class, format));
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line.open(format, LINEBUF_SIZE);
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float setVolume = 1;
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float setPan = PAN_CENTER;
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line.start();
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_soundSeemsToWork = true;
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long startTime = System.currentTimeMillis();
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byte[] buffer = new byte[LINEBUF_SIZE];
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int totalRead = 0;
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do {
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// play the sound
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int count = 0;
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while (key.running && count != -1) {
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float vol = key.volume;
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if (vol != setVolume) {
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adjustVolume(line, vol);
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setVolume = vol;
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}
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float pan = key.pan;
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||||
if (pan != setPan) {
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adjustPan(line, pan);
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||||
setPan = pan;
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||||
}
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||||
try {
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||||
count = stream.read(buffer, 0, buffer.length);
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||||
totalRead += count; // The final -1 will make us slightly off, but that's ok
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||||
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||||
} catch (IOException e) {
|
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// this shouldn't ever ever happen because the stream
|
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// we're given is from a reliable source
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log.warning("Error reading clip data!", e);
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return;
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||||
}
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||||
|
||||
if (count >= 0) {
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||||
line.write(buffer, 0, count);
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||||
}
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||||
}
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||||
|
||||
if (key.isLoop()) {
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// if we're going to loop, reset the stream to the beginning if we can,
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// otherwise just remake the stream
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||||
if (stream.markSupported()) {
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stream.reset();
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||||
} else {
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||||
stream = setupAudioStream(data);
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||||
}
|
||||
}
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||||
} while (key.isLoop() && key.running);
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||||
|
||||
// sleep the drain time. We never trust line.drain() because
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// it is buggy and locks up on natively multithreaded systems
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||||
// (linux, winXP with HT).
|
||||
float sampleRate = format.getSampleRate();
|
||||
if (sampleRate == AudioSystem.NOT_SPECIFIED) {
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||||
sampleRate = 11025; // most of our sounds are
|
||||
}
|
||||
int sampleSize = format.getSampleSizeInBits();
|
||||
if (sampleSize == AudioSystem.NOT_SPECIFIED) {
|
||||
sampleSize = 16;
|
||||
}
|
||||
|
||||
// Calculate the numerator as a long as a decent sized clip * 8000 can overflow an int
|
||||
int drainTime = (int) Math.ceil((totalRead * 8 * 1000L) / (sampleRate * sampleSize));
|
||||
|
||||
// subtract out time we've already spent doing things.
|
||||
drainTime -= System.currentTimeMillis() - startTime;
|
||||
|
||||
drainTime = Math.max(0, drainTime);
|
||||
|
||||
// add in a fudge factor of half a second
|
||||
drainTime += 500;
|
||||
|
||||
try {
|
||||
Thread.sleep(drainTime);
|
||||
} catch (InterruptedException ie) { }
|
||||
|
||||
} catch (IOException ioe) {
|
||||
log.warning("Error loading sound file [key=" + key + ", e=" + ioe + "].");
|
||||
|
||||
} catch (UnsupportedAudioFileException uafe) {
|
||||
log.warning("Unsupported sound format [key=" + key + ", e=" + uafe + "].");
|
||||
|
||||
} catch (LineUnavailableException lue) {
|
||||
String err = "Line not available to play sound [key=" + key.key + ", e=" + lue + "].";
|
||||
if (_soundSeemsToWork) {
|
||||
log.warning(err);
|
||||
} else {
|
||||
// this error comes every goddamned time we play a sound on someone with a
|
||||
// misconfigured sound card, so let's just keep it to ourselves
|
||||
log.debug(err);
|
||||
}
|
||||
|
||||
} finally {
|
||||
if (line != null) {
|
||||
line.close();
|
||||
}
|
||||
key.thread = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true if we're using a test sound directory.
|
||||
*/
|
||||
protected boolean isTesting ()
|
||||
{
|
||||
return !StringUtil.isBlank(_testDir.getValue());
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by spooling threads, loads clip data from the resource manager or the cache.
|
||||
*/
|
||||
protected byte[] getClipData (SoundKey key)
|
||||
throws IOException, UnsupportedAudioFileException
|
||||
{
|
||||
byte[][] data;
|
||||
synchronized (_clipCache) {
|
||||
// if we're testing, clear all non-locked sounds every time
|
||||
if (isTesting()) {
|
||||
_clipCache.clear();
|
||||
}
|
||||
|
||||
data = _clipCache.get(key);
|
||||
|
||||
// see if it's in the locked cache (we first look in the regular
|
||||
// clip cache so that locked clips that are still cached continue
|
||||
// to be moved to the head of the LRU queue)
|
||||
if (data == null) {
|
||||
data = _lockedClips.get(key);
|
||||
}
|
||||
|
||||
if (data == null) {
|
||||
// if there is a test sound, JUST use the test sound.
|
||||
InputStream stream = getTestClip(key);
|
||||
if (stream != null) {
|
||||
data = new byte[1][];
|
||||
data[0] = IOUtils.toByteArray(stream);
|
||||
|
||||
} else {
|
||||
data = _loader.load(key.pkgPath, key.key);
|
||||
}
|
||||
|
||||
_clipCache.put(key, data);
|
||||
}
|
||||
}
|
||||
|
||||
return (data.length > 0) ? data[RandomUtil.getInt(data.length)] : null;
|
||||
}
|
||||
|
||||
protected InputStream getTestClip (SoundKey key)
|
||||
{
|
||||
String testDirectory = _testDir.getValue();
|
||||
if (StringUtil.isBlank(testDirectory)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
final String namePrefix = key.key;
|
||||
File f = new File(testDirectory);
|
||||
File[] list = f.listFiles(new FilenameFilter() {
|
||||
public boolean accept (File f, String name)
|
||||
{
|
||||
if (name.startsWith(namePrefix)) {
|
||||
String backhalf = name.substring(namePrefix.length());
|
||||
int dot = backhalf.indexOf('.');
|
||||
if (dot == -1) {
|
||||
dot = backhalf.length();
|
||||
}
|
||||
|
||||
// allow the file if the portion of the name
|
||||
// after the prefix but before the extension is blank
|
||||
// or a parsable integer
|
||||
String extra = backhalf.substring(0, dot);
|
||||
if ("".equals(extra)) {
|
||||
return true;
|
||||
} else {
|
||||
try {
|
||||
Integer.parseInt(extra);
|
||||
// success!
|
||||
return true;
|
||||
} catch (NumberFormatException nfe) {
|
||||
// not a number, we fall through...
|
||||
}
|
||||
}
|
||||
// else fall through
|
||||
}
|
||||
return false;
|
||||
}
|
||||
});
|
||||
if (list == null) {
|
||||
return null;
|
||||
}
|
||||
if (list.length > 0) {
|
||||
File pick = list[RandomUtil.getInt(list.length)];
|
||||
try {
|
||||
return new FileInputStream(pick);
|
||||
} catch (Exception e) {
|
||||
log.warning("Error reading test sound [e=" + e + ", file=" + pick + "].");
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Use the gain control to implement volume.
|
||||
*/
|
||||
protected static void adjustVolume (Line line, float vol)
|
||||
{
|
||||
FloatControl control = (FloatControl) line.getControl(FloatControl.Type.MASTER_GAIN);
|
||||
|
||||
// the only problem is that gain is specified in decibals, which is a logarithmic scale.
|
||||
// Since we want max volume to leave the sample unchanged, our
|
||||
// maximum volume translates into a 0db gain.
|
||||
float gain;
|
||||
if (vol == 0f) {
|
||||
gain = control.getMinimum();
|
||||
} else {
|
||||
gain = (float) ((Math.log(vol) / Math.log(10.0)) * 20.0);
|
||||
}
|
||||
|
||||
control.setValue(gain);
|
||||
//Log.info("Set gain: " + gain);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the pan value for the specified line.
|
||||
*/
|
||||
protected static void adjustPan (Line line, float pan)
|
||||
{
|
||||
try {
|
||||
FloatControl control = (FloatControl) line.getControl(FloatControl.Type.PAN);
|
||||
control.setValue(pan);
|
||||
} catch (Exception e) {
|
||||
log.debug("Cannot set pan on line: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A key for tracking sounds.
|
||||
*/
|
||||
protected static class SoundKey
|
||||
implements Frob
|
||||
{
|
||||
public byte cmd;
|
||||
|
||||
public String pkgPath;
|
||||
|
||||
public String key;
|
||||
|
||||
public long stamp;
|
||||
|
||||
/** Should we still be running? */
|
||||
public volatile boolean running = true;
|
||||
|
||||
public volatile float volume;
|
||||
|
||||
/** The pan, or 0 to center the sound. */
|
||||
public volatile float pan;
|
||||
|
||||
/** The player thread, if it's playing us. */
|
||||
public Thread thread;
|
||||
|
||||
/**
|
||||
* Create a SoundKey that just contains the specified command.
|
||||
*/
|
||||
public SoundKey (byte cmd)
|
||||
{
|
||||
this.cmd = cmd;
|
||||
}
|
||||
|
||||
/**
|
||||
* Quicky constructor for music keys and lock operations.
|
||||
*/
|
||||
public SoundKey (byte cmd, String pkgPath, String key)
|
||||
{
|
||||
this(cmd);
|
||||
this.pkgPath = pkgPath;
|
||||
this.key = key;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for a sound effect soundkey.
|
||||
*/
|
||||
public SoundKey (byte cmd, String pkgPath, String key, int delay, float volume,
|
||||
float pan)
|
||||
{
|
||||
this(cmd, pkgPath, key);
|
||||
|
||||
stamp = System.currentTimeMillis() + delay;
|
||||
setVolume(volume);
|
||||
setPan(pan);
|
||||
}
|
||||
|
||||
// documentation inherited from interface Frob
|
||||
public void stop ()
|
||||
{
|
||||
running = false;
|
||||
Thread t = thread;
|
||||
if (t != null) {
|
||||
// doesn't actually ever seem to do much
|
||||
t.interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface Frob
|
||||
public void setVolume (float vol)
|
||||
{
|
||||
volume = Math.max(0f, Math.min(1f, vol));
|
||||
}
|
||||
|
||||
// documentation inherited from interface Frob
|
||||
public float getVolume ()
|
||||
{
|
||||
return volume;
|
||||
}
|
||||
|
||||
// documentation inherited from interface Frob
|
||||
public void setPan (float newPan)
|
||||
{
|
||||
pan = Math.max(PAN_LEFT, Math.min(PAN_RIGHT, newPan));
|
||||
}
|
||||
|
||||
// documentation inherited from interface Frob
|
||||
public float getPan ()
|
||||
{
|
||||
return pan;
|
||||
}
|
||||
|
||||
/**
|
||||
* Has this sound key expired.
|
||||
*/
|
||||
public boolean isExpired ()
|
||||
{
|
||||
return (stamp + MAX_SOUND_DELAY < System.currentTimeMillis());
|
||||
}
|
||||
|
||||
/**
|
||||
* If this key is one of the two loop types.
|
||||
*/
|
||||
protected boolean isLoop() {
|
||||
return cmd == LOOP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
return "SoundKey{cmd=" + cmd + ", pkgPath=" + pkgPath + ", key=" + key + "}";
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode ()
|
||||
{
|
||||
return pkgPath.hashCode() ^ key.hashCode();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals (Object o)
|
||||
{
|
||||
if (o instanceof SoundKey) {
|
||||
SoundKey that = (SoundKey) o;
|
||||
return this.pkgPath.equals(that.pkgPath) && this.key.equals(that.key);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/** Does our package based sound loading. */
|
||||
protected SoundLoader _loader;
|
||||
|
||||
/** The queue where callbacks for keys being processed are dispatched. */
|
||||
protected RunQueue _callbackQueue = RunQueue.AWT;
|
||||
|
||||
/** The queue of sound clips to be played. */
|
||||
protected Queue<SoundKey> _queue = new Queue<SoundKey>();
|
||||
|
||||
/** The number of currently active LineSpoolers. */
|
||||
protected int _spoolerCount, _freeSpoolers;
|
||||
|
||||
/** If we every play a sound successfully, this is set to true. */
|
||||
protected boolean _soundSeemsToWork = false;
|
||||
|
||||
/** The cache of recent audio clips . */
|
||||
protected LRUHashMap<SoundKey, byte[][]> _clipCache;
|
||||
|
||||
/**
|
||||
* The set of locked audio clips; this is separate from the LRU so that locking clips doesn't
|
||||
* booch up an otherwise normal caching agenda.
|
||||
*/
|
||||
protected HashMap<SoundKey,byte[][]> _lockedClips = new HashMap<SoundKey,byte[][]>();
|
||||
|
||||
/** Soundkey command constants. */
|
||||
protected static final byte PLAY = 0;
|
||||
protected static final byte LOCK = 1;
|
||||
protected static final byte UNLOCK = 2;
|
||||
protected static final byte DIE = 3;
|
||||
protected static final byte LOOP = 4;
|
||||
|
||||
/** A pref that specifies a directory for us to get test sounds from. */
|
||||
protected static RuntimeAdjust.FileAdjust _testDir =
|
||||
new RuntimeAdjust.FileAdjust(
|
||||
"Test sound directory", "narya.media.sound.test_dir", MediaPrefs.config, true, "");
|
||||
|
||||
protected static RuntimeAdjust.BooleanAdjust _verbose =
|
||||
new RuntimeAdjust.BooleanAdjust(
|
||||
"Verbose sound event logging", "narya.media.sound.verbose", MediaPrefs.config, false);
|
||||
|
||||
/** The queue size at which we start to ignore requests to play sounds. */
|
||||
protected static final int MAX_QUEUE_SIZE = 25;
|
||||
|
||||
/** The maximum time after which we throw away a sound rather than play it. */
|
||||
protected static final long MAX_SOUND_DELAY = 400L;
|
||||
|
||||
/** The size of the line's buffer. */
|
||||
protected static final int LINEBUF_SIZE = 16 * 1024;
|
||||
|
||||
/** The maximum time a spooler will wait for a stream before deciding to shut down. */
|
||||
protected static final long MAX_WAIT_TIME = 30000L;
|
||||
|
||||
/** The maximum number of spoolers we'll allow. This is a lot. */
|
||||
protected static final int MAX_SPOOLERS = 12;
|
||||
}
|
||||
Reference in New Issue
Block a user