bring the functionality from UD's HueFilter into FilterUtil. I need to test this with UD to make

sure it works, and then these matrix functions should probably be put into a separate lib class 
(perhaps a new narya com.threerings.util.Matrix?)


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@203 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Nathan Curtis
2007-04-23 18:44:02 +00:00
parent 54290011ae
commit f6060d95af
+89
View File
@@ -160,11 +160,100 @@ public class FilterUtil
} }
} }
/**
* Shift the color matrix filter by the given amount. This is adapted from the code found at
* http://www.kirupa.com/forum/showthread.php?t=230706
*/
public static function shiftHueBy (original :ColorMatrixFilter,
hueShift :int) :ColorMatrixFilter
{
var M1 :Array = [ 0.213, 0.715, 0.072,
0.213, 0.715, 0.072,
0.213, 0.715, 0.072 ];
var M2 :Array = [ 0.787, -0.715, -0.072,
-0.212, 0.285, -0.072,
-0.213, -0.715, 0.928 ];
var M3 :Array = [-0.213, -0.715, 0.928,
0.143, 0.140, -0.283,
-0.787, 0.715, 0.072 ];
var M4 :Array = add(M1, add(multiply(Math.cos(hueShift * Math.PI / 180), M2),
multiply(Math.sin(hueShift * Math.PI / 180), M3)));
var originalMatrix :Array = original.matrix;
if (originalMatrix == null) {
originalMatrix = original.matrix;
}
return new ColorMatrixFilter(concat(originalMatrix, [ M4[0], M4[1], M4[2], 0, 0,
M4[3], M4[4], M4[5], 0, 0,
M4[6], M4[7], M4[8], 0, 0,
0, 0, 0, 1, 0 ]));
}
protected static function checkArgs (disp :DisplayObject, filter :BitmapFilter) :void protected static function checkArgs (disp :DisplayObject, filter :BitmapFilter) :void
{ {
if (disp == null || filter == null) { if (disp == null || filter == null) {
throw new ArgumentError("args may not be null"); throw new ArgumentError("args may not be null");
} }
} }
protected static function identity () :Array
{
return [ 1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0 ];
}
protected static function add (A :Array, B :Array) :Array
{
var C :Array = [];
for(var ii :int = 0; ii < A.length; ii++)
{
C.push( A[ii] + B[ii] );
}
return C;
}
protected static function multiply(x :Number, B :Array) :Array
{
var A :Array = [];
for each (var n :Number in B)
{
A.push(x * n);
}
return A;
}
protected static function concat(A :Array, B :Array) :Array
{
var nM :Array = [];
nM[0] = (A[0] * B[0]) + (A[1] * B[5]) + (A[2] * B[10]) + (A[3] * B[15]);
nM[1] = (A[0] * B[1]) + (A[1] * B[6]) + (A[2] * B[11]) + (A[3] * B[16]);
nM[2] = (A[0] * B[2]) + (A[1] * B[7]) + (A[2] * B[12]) + (A[3] * B[17]);
nM[3] = (A[0] * B[3]) + (A[1] * B[8]) + (A[2] * B[13]) + (A[3] * B[18]);
nM[4] = (A[0] * B[4]) + (A[1] * B[9]) + (A[2] * B[14]) + (A[3] * B[19]) + A[4];
nM[5] = (A[5] * B[0]) + (A[6] * B[5]) + (A[7] * B[10]) + (A[8] * B[15]);
nM[6] = (A[5] * B[1]) + (A[6] * B[6]) + (A[7] * B[11]) + (A[8] * B[16]);
nM[7] = (A[5] * B[2]) + (A[6] * B[7]) + (A[7] * B[12]) + (A[8] * B[17]);
nM[8] = (A[5] * B[3]) + (A[6] * B[8]) + (A[7] * B[13]) + (A[8] * B[18]);
nM[9] = (A[5] * B[4]) + (A[6] * B[9]) + (A[7] * B[14]) + (A[8] * B[19]) + A[9];
nM[10] = (A[10] * B[0]) + (A[11] * B[5]) + (A[12] * B[10]) + (A[13] * B[15]);
nM[11] = (A[10] * B[1]) + (A[11] * B[6]) + (A[12] * B[11]) + (A[13] * B[16]);
nM[12] = (A[10] * B[2]) + (A[11] * B[7]) + (A[12] * B[12]) + (A[13] * B[17]);
nM[13] = (A[10] * B[3]) + (A[11] * B[8]) + (A[12] * B[13]) + (A[13] * B[18]);
nM[14] = (A[10] * B[4]) + (A[11] * B[9]) + (A[12] * B[14]) + (A[13] * B[19]) + A[14];
nM[15] = (A[15] * B[0]) + (A[16] * B[5]) + (A[17] * B[10]) + (A[18] * B[15]);
nM[16] = (A[15] * B[1]) + (A[16] * B[6]) + (A[17] * B[11]) + (A[18] * B[16]);
nM[17] = (A[15] * B[2]) + (A[16] * B[7]) + (A[17] * B[12]) + (A[18] * B[17]);
nM[18] = (A[15] * B[3]) + (A[16] * B[8]) + (A[17] * B[13]) + (A[18] * B[18]);
nM[19] = (A[15] * B[4]) + (A[16] * B[9]) + (A[17] * B[14]) + (A[18] * B[19]) + A[19];
return nM;
}
} }
} }