Rather than forcing a rebuild of our tileset and component bundles every time when we're deploying to a directory bundle, decide based on the oldest modification time stamp of any file within the directory. Otherwise, these builds get crazy long.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@347 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2007-11-13 18:29:49 +00:00
parent a0b5874d5f
commit f57e973987
5 changed files with 74 additions and 20 deletions
@@ -0,0 +1,43 @@
//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.util;
import java.io.File;
public class FileUtil
{
/**
* Returns the timestamp of the oldest modification date of any file within the directory.
*/
public static long getOldestLastModified (File dir)
{
long oldest = dir.lastModified();
for (File file : dir.listFiles()) {
if (file.isDirectory()) {
oldest = Math.min(oldest, getOldestLastModified(file));
} else {
oldest = Math.min(oldest, file.lastModified());
}
}
return oldest;
}
}