Revamped image loading such that the ResourceManager handles loading images
given a resource path so that it can be smart about loading from files versus streams depending on what works based based on where the resources are coming from. Also moved FastImageIO into com.threerings.resource to avoid a dependence on com.threerings.media in resource. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@310 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -21,6 +21,8 @@
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package com.threerings.resource;
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import java.awt.image.BufferedImage;
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import java.io.BufferedOutputStream;
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import java.io.File;
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import java.io.FileInputStream;
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@@ -251,8 +253,7 @@ public class ResourceBundle
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}
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// copy the resource into the temporary file
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BufferedOutputStream fout =
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new BufferedOutputStream(new FileOutputStream(tfile));
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BufferedOutputStream fout = new BufferedOutputStream(new FileOutputStream(tfile));
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InputStream jin = _jarSource.getInputStream(entry);
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IOUtils.copy(jin, fout);
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jin.close();
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@@ -261,6 +262,16 @@ public class ResourceBundle
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return tfile;
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}
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/**
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* Decodes and returns the specified image resource. Returns null if no resource exists at the
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* specified path.
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*/
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public BufferedImage getImageResource (String path)
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throws IOException
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{
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return ResourceManager.loadImage(getResourceFile(path));
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}
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/**
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* Returns true if this resource bundle contains the resource with the
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* specified path. This avoids actually loading the resource, in the
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