From e9a797fef2f31ed9047803ede09d37826ad67526 Mon Sep 17 00:00:00 2001 From: Tom Conkling Date: Tue, 31 Mar 2009 22:29:18 +0000 Subject: [PATCH] Line wrapping and line ending cleanup git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@800 ed5b42cb-e716-0410-a449-f6a68f950b19 --- src/as/com/threerings/flash/Vector2.as | 106 ++++++++++++------------- 1 file changed, 53 insertions(+), 53 deletions(-) diff --git a/src/as/com/threerings/flash/Vector2.as b/src/as/com/threerings/flash/Vector2.as index 199cd58e..dc76311a 100644 --- a/src/as/com/threerings/flash/Vector2.as +++ b/src/as/com/threerings/flash/Vector2.as @@ -51,7 +51,7 @@ public class Vector2 { return new Vector2(t.x - s.x, t.y - s.y); } - + /** * Creates a Vector2 of magnitude 'len' that has been rotated about the origin by 'radians'. */ @@ -64,17 +64,17 @@ public class Vector2 Math.sin(radians) * len); // == len * (sin(theta)*x + cos(theta)*y) } - /** - * Constructs a Vector2 from the given values. + /** + * Constructs a Vector2 from the given values. */ public function Vector2 (x :Number = 0, y :Number = 0) { this.x = x; this.y = y; } - - /** - * Sets the vector's components to the given values. + + /** + * Sets the vector's components to the given values. */ public function set (x :Number, y :Number) :void { @@ -82,8 +82,8 @@ public class Vector2 this.y = y; } - /** - * Returns the dot product of this vector with vector v. + /** + * Returns the dot product of this vector with vector v. */ public function dot (v :Vector2) :Number { @@ -98,16 +98,16 @@ public class Vector2 return new Point(x, y); } - /** - * Returns a copy of this Vector2. + /** + * Returns a copy of this Vector2. */ public function clone () :Vector2 { return new Vector2(x, y); } - - /** - * Returns the angle represented by this Vector2, in radians. + + /** + * Returns the angle represented by this Vector2, in radians. */ public function get angle () :Number { @@ -115,34 +115,34 @@ public class Vector2 return (angle >= 0 ? angle : angle + (2 * Math.PI)); } - /** - * Returns this vector's length. + /** + * Returns this vector's length. */ public function get length () :Number { return Math.sqrt(x * x + y * y); } - /** - * Sets this vector's length. + /** + * Sets this vector's length. */ public function set length (newLen :Number) :void { var scale :Number = newLen / this.length; - + x *= scale; y *= scale; } - /** - * Returns the square of this vector's length. + /** + * Returns the square of this vector's length. */ public function get lengthSquared () :Number { return (x * x + y * y); } - /** + /** * Rotates the vector in place by 'radians'. * Returns a reference to 'this', for chaining. */ @@ -154,34 +154,34 @@ public class Vector2 var oldX :Number = x; x = (cosTheta * oldX) - (sinTheta * y); y = (sinTheta * oldX) + (cosTheta * y); - + return this; } - /** + /** * Returns a rotated copy of this vector. */ public function rotate (radians :Number) :Vector2 { return this.clone().rotateLocal(radians); } - - /** - * Normalizes the vector in place and returns its original length. + + /** + * Normalizes the vector in place and returns its original length. */ public function normalizeLocalAndGetLength () :Number { var length :Number = this.length; - + x /= length; y /= length; - + return length; } - /** + /** * Normalizes this vector in place. - * Returns a reference to 'this', for chaining. + * Returns a reference to 'this', for chaining. */ public function normalizeLocal () :Vector2 { @@ -189,19 +189,19 @@ public class Vector2 x *= lengthInverse; y *= lengthInverse; - + return this; } - /** - * Returns a normalized copy of the vector. + /** + * Returns a normalized copy of the vector. */ public function normalize () :Vector2 { return this.clone().normalizeLocal(); } - /** + /** * Adds another Vector2 to this, in place. * Returns a reference to 'this', for chaining. */ @@ -209,11 +209,11 @@ public class Vector2 { x += v.x; y += v.y; - + return this; } - /** + /** * Returns a copy of this vector added to 'v'. */ public function add (v :Vector2) :Vector2 @@ -221,7 +221,7 @@ public class Vector2 return this.clone().addLocal(v); } - /** + /** * Subtracts another vector from this one, in place. * Returns a reference to 'this', for chaining. */ @@ -229,12 +229,12 @@ public class Vector2 { x -= v.x; y -= v.y; - + return this; } - /** - * Returns (this - v). + /** + * Returns (this - v). */ public function subtract (v :Vector2) :Vector2 { @@ -242,9 +242,9 @@ public class Vector2 } /** - * Returns a vector that is perpendicular to this. - * If ccw = true, the perpendicular vector is rotated 90 degrees counter-clockwise from this vector, - * otherwise it's rotated 90 degrees clockwise. + * Returns a vector that is perpendicular to this one. + * If ccw = true, the perpendicular vector is rotated 90 degrees counter-clockwise from this + * vector, otherwise it's rotated 90 degrees clockwise. */ public function getPerp (ccw :Boolean = true) :Vector2 { @@ -262,7 +262,7 @@ public class Vector2 { x *= value; y *= value; - + return this; } @@ -279,29 +279,29 @@ public class Vector2 { x = -x; y = -y; - + return this; } - /** - * Returns a copy of the vector, inverted. + /** + * Returns a copy of the vector, inverted. */ public function invert () :Vector2 { return this.clone().invertLocal(); } - - /** + + /** * Returns true if this vector is equal to v. */ public function equals (v :Vector2) :Boolean { return (x == v.x && y == v.y); } - - /** - * Returns true if the components of v are equal to the components of this Vector2, - * within the given epsilon. + + /** + * Returns true if the components of v are equal to the components of this Vector2, + * within the given epsilon. */ public function similar (v :Vector2, epsilon :Number) :Boolean {