It's not drawing the real tile/art assets yet, but handles enough of the model correctly to draw boxes for each base/object tile.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@928 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -36,5 +36,6 @@
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<include name="aspirin.swc"/>
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<include name="naryalib*.swc"/>
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<include name="flexlib*.swc"/>
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<include name="as3isolib.swc"/>
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</fileset>
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</project>
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