First pass at getting miso working with actual tiles and tileset data.
Still to do: - Handle tile priorities in ISO sorting. - Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API) - Dynamically loading sections rather than loading all the tiles of a scene. - Better handling of the state where the scene's not yet loaded. - Portals. - Dynamic sizing of the MisoScenePanel git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.tile {
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import com.threerings.media.tile.TileManager;
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/**
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* Extends the basic tile manager and provides support for automatically generating fringes in
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* between different types of base tiles in a scene.
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*/
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public class MisoTileManager extends TileManager
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{
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// TODO: Fringing.
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}
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}
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