First pass at getting miso working with actual tiles and tileset data.
Still to do: - Handle tile priorities in ISO sorting. - Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API) - Dynamically loading sections rather than loading all the tiles of a scene. - Better handling of the state where the scene's not yet loaded. - Portals. - Dynamic sizing of the MisoScenePanel git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -1,20 +1,40 @@
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.miso.client {
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import as3isolib.display.primitive.IsoBox;
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import as3isolib.graphics.SolidColorFill;
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import com.threerings.media.tile.Tile;
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import com.threerings.miso.util.MisoSceneMetrics;
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public class BaseTileIsoSprite extends IsoBox
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public class BaseTileIsoSprite extends TileIsoSprite
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{
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public function BaseTileIsoSprite (x :int, y :int, tileId :int)
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public function BaseTileIsoSprite (x :int, y :int, tileId :int, tile :Tile,
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metrics :MisoSceneMetrics)
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{
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width = 1;
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height = VERT_OFFSET;
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length = 1;
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super(x, y, tileId, tile, metrics);
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}
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moveTo(x, y, -VERT_OFFSET);
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public override function layout (x :int, y :int, tile :Tile) :void
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{
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super.layout(x, y, tile);
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// TEMP
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fill = new SolidColorFill(tileId * 1000, 1.0);
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setSize(1, 1, VERT_OFFSET);
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}
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protected static const VERT_OFFSET :Number = 0.01;
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