First pass at getting miso working with actual tiles and tileset data.

Still to do:
- Handle tile priorities in ISO sorting.
- Handle recoloring tiles (this may result in annoyingly significant changes to Tile/TileSet API)
- Dynamically loading sections rather than loading all the tiles of a scene.
- Better handling of the state where the scene's not yet loaded.
- Portals.
- Dynamic sizing of the MisoScenePanel



git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@932 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-07-01 22:27:37 +00:00
parent 941a6a83b2
commit e3c79a6be8
25 changed files with 2724 additions and 30 deletions
@@ -1,20 +1,40 @@
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.miso.client {
import as3isolib.display.primitive.IsoBox;
import as3isolib.graphics.SolidColorFill;
import com.threerings.media.tile.Tile;
import com.threerings.miso.util.MisoSceneMetrics;
public class BaseTileIsoSprite extends IsoBox
public class BaseTileIsoSprite extends TileIsoSprite
{
public function BaseTileIsoSprite (x :int, y :int, tileId :int)
public function BaseTileIsoSprite (x :int, y :int, tileId :int, tile :Tile,
metrics :MisoSceneMetrics)
{
width = 1;
height = VERT_OFFSET;
length = 1;
super(x, y, tileId, tile, metrics);
}
moveTo(x, y, -VERT_OFFSET);
public override function layout (x :int, y :int, tile :Tile) :void
{
super.layout(x, y, tile);
// TEMP
fill = new SolidColorFill(tileId * 1000, 1.0);
setSize(1, 1, VERT_OFFSET);
}
protected static const VERT_OFFSET :Number = 0.01;