Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.

git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
This commit is contained in:
Mike Thomas
2010-07-08 17:05:10 +00:00
parent 1254841995
commit da88a42716
6 changed files with 247 additions and 20 deletions
@@ -27,7 +27,7 @@ public class BaseTileIsoSprite extends TileIsoSprite
public function BaseTileIsoSprite (x :int, y :int, tileId :int, tile :Tile,
metrics :MisoSceneMetrics)
{
super(x, y, tileId, tile, metrics);
super(x, y, tileId, tile, 0, metrics);
}
public override function layout (x :int, y :int, tile :Tile) :void