Use a new, fancy version of the Iso lib scene layout renderer that takes into account a render-priority for use in handling overlapping iso objects. This may want some additional optimization in the future, but we'll see if that's really required.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@937 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -27,7 +27,7 @@ public class BaseTileIsoSprite extends TileIsoSprite
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public function BaseTileIsoSprite (x :int, y :int, tileId :int, tile :Tile,
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metrics :MisoSceneMetrics)
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{
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super(x, y, tileId, tile, metrics);
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super(x, y, tileId, tile, 0, metrics);
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}
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public override function layout (x :int, y :int, tile :Tile) :void
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