Pet peeve: avoid "if (true) then true else false" code.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@373 ed5b42cb-e716-0410-a449-f6a68f950b19
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@@ -84,7 +84,7 @@ public class DisablingButton extends SimpleButton
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updateState();
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updateState();
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}
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}
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override public function get mouseEnabled() :Boolean
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override public function get mouseEnabled () :Boolean
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{
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{
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return _mouseEnabled;
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return _mouseEnabled;
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}
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}
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@@ -101,7 +101,7 @@ public class DisablingButton extends SimpleButton
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super.upState = ((null != _disabledState && !super.enabled) ? _disabledState : _upState);
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super.upState = ((null != _disabledState && !super.enabled) ? _disabledState : _upState);
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// mouseEnabled is always false when the button is disabled
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// mouseEnabled is always false when the button is disabled
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super.mouseEnabled = (super.enabled ? _mouseEnabled : false);
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super.mouseEnabled = super.enabled && _mouseEnabled;
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}
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}
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protected var _disabledState :DisplayObject;
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protected var _disabledState :DisplayObject;
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